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<blockquote data-quote="Li Shenron" data-source="post: 3383324" data-attributes="member: 1465"><p>I was thinking the opposite here. </p><p></p><p>I have noticed that if you give the PC more hp, the players tend to "make the day last longer", meaning that if normally they can do 3 encounters before giving up for the day, when they all have lots of HP left, they tend to go on and face a couple of encounters more (if the adventure has them, of course).</p><p></p><p>This is ok... until they realize later that the normal amount of healing available (spells, potions, rest) is not enough to get them back to full health. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>What can happen at this point is that they may request Clerics and Druids exactly to devote more spellcasting to healing than they normally would.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3383324, member: 1465"] I was thinking the opposite here. I have noticed that if you give the PC more hp, the players tend to "make the day last longer", meaning that if normally they can do 3 encounters before giving up for the day, when they all have lots of HP left, they tend to go on and face a couple of encounters more (if the adventure has them, of course). This is ok... until they realize later that the normal amount of healing available (spells, potions, rest) is not enough to get them back to full health. :D What can happen at this point is that they may request Clerics and Druids exactly to devote more spellcasting to healing than they normally would. [/QUOTE]
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