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<blockquote data-quote="Celebrim" data-source="post: 3383450" data-attributes="member: 4937"><p>QFT.</p><p></p><p>Other than the fact that it seems like an unnecessary power creep to me, that seems to be the biggest problem. As a change, it doesn't seem to do anything particularly useful, since inevitably you are going to end up maxing the hit points of the enemies as well or otherwise increasing the difficulty of challenges to keep up. This is power creep, but its also destablizing for exactly the reason Voadam mentioned.</p><p></p><p>The average hit point spread between a barbarian and a wizard climbs from 4 hp/level up to 8 hp/level. The average effect of attacks goes down too, which makes evocation just that much more obvious of a choice for a Wizard's banned school. Why bother fireballing creatures with maximized hitpoints?</p><p></p><p>It seems to me that the only thing you are trying to avoid is characters with below average hit points. Personally, as a DM characters with below average hit points annoy me too, because they can't handle the challenge I expect them to. So I rule that if you are currently hit point deprived (below average hitpoints for a character of your class and constitution) the gods smile on your plight, and the next time you gain a level you can take your die roll or high average hit points (3 for a wizard, 4 for a thief, 5 for a cleric, etc.) which ever is worse. This keep things on the even keel in the long run without effecting game balance too much.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3383450, member: 4937"] QFT. Other than the fact that it seems like an unnecessary power creep to me, that seems to be the biggest problem. As a change, it doesn't seem to do anything particularly useful, since inevitably you are going to end up maxing the hit points of the enemies as well or otherwise increasing the difficulty of challenges to keep up. This is power creep, but its also destablizing for exactly the reason Voadam mentioned. The average hit point spread between a barbarian and a wizard climbs from 4 hp/level up to 8 hp/level. The average effect of attacks goes down too, which makes evocation just that much more obvious of a choice for a Wizard's banned school. Why bother fireballing creatures with maximized hitpoints? It seems to me that the only thing you are trying to avoid is characters with below average hit points. Personally, as a DM characters with below average hit points annoy me too, because they can't handle the challenge I expect them to. So I rule that if you are currently hit point deprived (below average hitpoints for a character of your class and constitution) the gods smile on your plight, and the next time you gain a level you can take your die roll or high average hit points (3 for a wizard, 4 for a thief, 5 for a cleric, etc.) which ever is worse. This keep things on the even keel in the long run without effecting game balance too much. [/QUOTE]
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