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<blockquote data-quote="Arkhandus" data-source="post: 3384651" data-attributes="member: 13966"><p>Except, of course, when the rest of the party is doing their job and not letting the wizard get bushwhacked/swarmed/charged. The wizard holds some responsibility for this too, of course, through summoned monsters and obstacle spells (web, stinking cloud, wall of ice, evard's black tentacles, stone shape, fabricate, etc.), but most of the time he needs other party members to protect him from sudden attacks, getting in the way of such attackers until the wizard can conjure or transmute sufficient obstacles/guardians of his own.</p><p></p><p>I'm not likely to have much sympathy for wizards played as stupidly as the average fighter or ranger, considering that wizards are almost universally possessed of genius-level intellect (it's an absolute requirement of high level spells after all). I give advice occasionally to a player who's PC has high Intelligence or Wisdom, as appropriate, or ask them for an Int or Wis check sometimes to see if I should remind or mention something to them of a significantly useful nature that their PC might know.</p><p></p><p>In my Rhunaria campaign, PCs receive half the maximum value for their hit dice if they roll under that (so a class with d4 HP gets at least 2 HP per level, while a class with d12 would get at least 6 HP per level). HP is maximized for 1st-level PCs though. NPCs and monsters automatically get the average, approximately; 2.5 HP from a d4, 3.5 from a d6, etc. This is just for simplicity's sake, as in other games I always roll HP for NPCs and monsters. I only occasionally give an NPC or monster maximum HP, for things like 'bosses' or important fellows. My players tend to be careful enough if they got low HP (like the party's rogue, who rolls only 1s and 2s for HP each level, so my houserule narrowly keeps him from being a 5th-level rogue with 10 HP; instead with the average he's got about 21 HP).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3384651, member: 13966"] Except, of course, when the rest of the party is doing their job and not letting the wizard get bushwhacked/swarmed/charged. The wizard holds some responsibility for this too, of course, through summoned monsters and obstacle spells (web, stinking cloud, wall of ice, evard's black tentacles, stone shape, fabricate, etc.), but most of the time he needs other party members to protect him from sudden attacks, getting in the way of such attackers until the wizard can conjure or transmute sufficient obstacles/guardians of his own. I'm not likely to have much sympathy for wizards played as stupidly as the average fighter or ranger, considering that wizards are almost universally possessed of genius-level intellect (it's an absolute requirement of high level spells after all). I give advice occasionally to a player who's PC has high Intelligence or Wisdom, as appropriate, or ask them for an Int or Wis check sometimes to see if I should remind or mention something to them of a significantly useful nature that their PC might know. In my Rhunaria campaign, PCs receive half the maximum value for their hit dice if they roll under that (so a class with d4 HP gets at least 2 HP per level, while a class with d12 would get at least 6 HP per level). HP is maximized for 1st-level PCs though. NPCs and monsters automatically get the average, approximately; 2.5 HP from a d4, 3.5 from a d6, etc. This is just for simplicity's sake, as in other games I always roll HP for NPCs and monsters. I only occasionally give an NPC or monster maximum HP, for things like 'bosses' or important fellows. My players tend to be careful enough if they got low HP (like the party's rogue, who rolls only 1s and 2s for HP each level, so my houserule narrowly keeps him from being a 5th-level rogue with 10 HP; instead with the average he's got about 21 HP). [/QUOTE]
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