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Maximum Hit Points
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<blockquote data-quote="scholz" data-source="post: 3385335" data-attributes="member: 10028"><p>This has been interesting to see other people's experiences. I am not a huge fan of randomness in chargen, so I am inclined to make it non-random. The question then is what is the sweet spot for a non-random assignment. I am inclined to think the max hps might be the way to go for PCs and something less for typical NPCs and monsters (with an EL/CR bonus for opponents with max'd out HPS... not that I bother calculating those things myself.)</p><p></p><p>I would think CON is still a valuable trait for Fighter types, since more hitpoints don't really have diminishing returns. Each hit point is as valuable as the previous. They do take more resources to recover, but in a combat (where hit points are more noticeable) if I have 40Hps and you have 20Hps, I have an advantage. </p><p></p><p>If CON becomes slightly less essential, this strikes me as good. With their pitiful skill ranks, a 12 Intelligence could let a Fighter actually gain a skill or two (particularly if you house rule away class/cross class skills), or having a decent Charisma might encourage a PC to opt for some different strategies (intimidate?) on occasion.</p></blockquote><p></p>
[QUOTE="scholz, post: 3385335, member: 10028"] This has been interesting to see other people's experiences. I am not a huge fan of randomness in chargen, so I am inclined to make it non-random. The question then is what is the sweet spot for a non-random assignment. I am inclined to think the max hps might be the way to go for PCs and something less for typical NPCs and monsters (with an EL/CR bonus for opponents with max'd out HPS... not that I bother calculating those things myself.) I would think CON is still a valuable trait for Fighter types, since more hitpoints don't really have diminishing returns. Each hit point is as valuable as the previous. They do take more resources to recover, but in a combat (where hit points are more noticeable) if I have 40Hps and you have 20Hps, I have an advantage. If CON becomes slightly less essential, this strikes me as good. With their pitiful skill ranks, a 12 Intelligence could let a Fighter actually gain a skill or two (particularly if you house rule away class/cross class skills), or having a decent Charisma might encourage a PC to opt for some different strategies (intimidate?) on occasion. [/QUOTE]
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