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Maximum Hit Points
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<blockquote data-quote="Technik4" data-source="post: 3386450" data-attributes="member: 7211"><p>What is disingenuous is having a fighter who wants to be on the front line of combat (so a heavily armed fighter, not an archer fighter or multiclass barb/ftr) with a low Con (which is not something you suggested). It doesn't add up. You might as well tell me you want to play a spellcaster with high DCs but you don't want to put a high stat in your specllcasting trait.</p><p></p><p></p><p></p><p>Meleeists are not necessarily tanks. A tank is someone who is committed to absorbing damage while other members of the group bring down the threat. At least, that is what I mean when I say Tank. Heavily Armored, High Hit Point characters. Someone who engages in melee is not a tank, though tanks almost always are meleeists.</p><p></p><p>And having a high Con hardly sacrifices all other aspects of play. As I pointed out, someone who wishes to tank for the party should have a high Con at the expense of their other stats, but not 10/10/18/10/10/10. Also with feats you can make up for a subpar Constitution (or a low roll of a hit die).</p><p></p><p></p><p></p><p>Indeed, 3e offers very quick combats where dealing as much damage as possible is often the difference between winning and losing. However, there are many types of encounter and in some you want someone to tank - hold off the main threat - while the rest of the party focuses its energy to bring it down. If you did not have a tank then the threat may well kill a party member or even wipe the group.</p><p></p><p></p><p></p><p></p><p></p><p>I don't like giving criticism without suggestion. I've outlined many different things to try in lieu of giving straight-up max hp. Giving a starting Monk +2 Intelligence (without telling him before-hand) will hardly break your game in half. Giving a Wizard +2 Intelligence may give you some headaches though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Technik4, post: 3386450, member: 7211"] What is disingenuous is having a fighter who wants to be on the front line of combat (so a heavily armed fighter, not an archer fighter or multiclass barb/ftr) with a low Con (which is not something you suggested). It doesn't add up. You might as well tell me you want to play a spellcaster with high DCs but you don't want to put a high stat in your specllcasting trait. Meleeists are not necessarily tanks. A tank is someone who is committed to absorbing damage while other members of the group bring down the threat. At least, that is what I mean when I say Tank. Heavily Armored, High Hit Point characters. Someone who engages in melee is not a tank, though tanks almost always are meleeists. And having a high Con hardly sacrifices all other aspects of play. As I pointed out, someone who wishes to tank for the party should have a high Con at the expense of their other stats, but not 10/10/18/10/10/10. Also with feats you can make up for a subpar Constitution (or a low roll of a hit die). Indeed, 3e offers very quick combats where dealing as much damage as possible is often the difference between winning and losing. However, there are many types of encounter and in some you want someone to tank - hold off the main threat - while the rest of the party focuses its energy to bring it down. If you did not have a tank then the threat may well kill a party member or even wipe the group. I don't like giving criticism without suggestion. I've outlined many different things to try in lieu of giving straight-up max hp. Giving a starting Monk +2 Intelligence (without telling him before-hand) will hardly break your game in half. Giving a Wizard +2 Intelligence may give you some headaches though ;) [/QUOTE]
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