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<blockquote data-quote="UngeheuerLich" data-source="post: 4916309" data-attributes="member: 59057"><p>Maximizing hp is not worth +1 CR per se, but it can be... even more sometimes.</p><p> </p><p>It strongly depends which kind of attacks your players use. If you are fighting a wizard with a single fireball memorized, it doesn´t matter if you bring 1 or 8 orks (raising CR by 6), but if the ork has double hp it may survive the fireball and can put a good chunk into the wizards hp before going down in round 2.</p><p> </p><p>CR really is no real measure for difficulty, has never been and will never be, but its a good starting point to make a balanced challenge.</p><p> </p><p>If you give monsters max hp to allow monsters do level appropriate damage to the party, no CR increase.</p><p> </p><p>If you think it is a more difficult challenge because of the increased hp, increase CR.</p><p> </p><p>The best thing: you don´t have to decide before the fight happens. Just make up the encounter, le the players face it and estimate how many resources of your players were drained and how well their tactics have been. (20% resources, no real threat of death with averarge tactics and luck, but still very dangerous (deadly) for a single PC, means a CR = level encounter)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4916309, member: 59057"] Maximizing hp is not worth +1 CR per se, but it can be... even more sometimes. It strongly depends which kind of attacks your players use. If you are fighting a wizard with a single fireball memorized, it doesn´t matter if you bring 1 or 8 orks (raising CR by 6), but if the ork has double hp it may survive the fireball and can put a good chunk into the wizards hp before going down in round 2. CR really is no real measure for difficulty, has never been and will never be, but its a good starting point to make a balanced challenge. If you give monsters max hp to allow monsters do level appropriate damage to the party, no CR increase. If you think it is a more difficult challenge because of the increased hp, increase CR. The best thing: you don´t have to decide before the fight happens. Just make up the encounter, le the players face it and estimate how many resources of your players were drained and how well their tactics have been. (20% resources, no real threat of death with averarge tactics and luck, but still very dangerous (deadly) for a single PC, means a CR = level encounter) [/QUOTE]
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