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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4916313" data-attributes="member: 710"><p>What would people identify as guiding marks that more hit points affects CR notably? </p><p></p><p>I would start with the following: </p><p>- The monsters has a lot of "assymmetric" abilities it has little chance to bring all to bear. Bodaks or Meduas come to mind. If they can squeeze out an extra round, that's one extra "save or suck" effect for the entire party. A creature with an area effect that it can use repeatedly (Breath Weapons, Fireballs). But not a creature that has one Flesh to Stone spell prepared and the rest is just a claw-claw-bite routine.</p><p></p><p>- The Monster has really little hit points usually. Undeads that don't get any bonuses from Constitution. On the other hand, a Monster with a d10 hit die and a +6 Constition modifier will not see such a significant increase in hp by maximizing the dice.</p><p></p><p>Any other pointers? </p><p></p><p>Generally I think it will rarely be more than one point of CR.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4916313, member: 710"] What would people identify as guiding marks that more hit points affects CR notably? I would start with the following: - The monsters has a lot of "assymmetric" abilities it has little chance to bring all to bear. Bodaks or Meduas come to mind. If they can squeeze out an extra round, that's one extra "save or suck" effect for the entire party. A creature with an area effect that it can use repeatedly (Breath Weapons, Fireballs). But not a creature that has one Flesh to Stone spell prepared and the rest is just a claw-claw-bite routine. - The Monster has really little hit points usually. Undeads that don't get any bonuses from Constitution. On the other hand, a Monster with a d10 hit die and a +6 Constition modifier will not see such a significant increase in hp by maximizing the dice. Any other pointers? Generally I think it will rarely be more than one point of CR. [/QUOTE]
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