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Maximum inspiration build?
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<blockquote data-quote="mellored" data-source="post: 9801927" data-attributes="member: 6801209"><p>Not sure what Spellfire 6 is giving you.</p><p>Spellfire 3 makes sense if your turning spells into Quicken EB, as you still benefit.</p><p>But 6 is counterspell. Not exactly bad, but I'm not sure you would have the slots for it, even with the small refund.</p><p></p><p>Same with Celestial. Getting some healing at 3 is nice support, but i don't see what 6 does.</p><p></p><p>Wild sorcerer, despite Bend Luck at 6 and heroic inspiration works well with surges, won't work with EB spam either. Would be a great ally though.</p><p></p><p>Chef doesn't boost Cha, so I'll probably pass on that.</p><p></p><p>Also, I don't see where the 74% crit chance comes from.</p><p>1-(90% not a crit ^ 6 attacks) = 46.85% chance to crit each turn.</p><p>There's no easy way to get advantage on all that. Innate Sorcery doesn’t work on EB.</p><p></p><p></p><p>So i would probably end up with.</p><p>Human: Musician, Tireless Reveler</p><p>Celestial Warlock 5: Agonizing Blast, Repelling Blast, Pact of the Chain (Sphynx), PD Rook, Lord's Alliance Agent. Inspiring Leader.</p><p>Champion 3: crits.</p><p>Spellfire Sorcerer 5, Quicken, +2 Cha.</p><p>Moon Bard 5: Guidance, and more dice to hand out. PD Commendant and just bloody yourself?</p></blockquote><p></p>
[QUOTE="mellored, post: 9801927, member: 6801209"] Not sure what Spellfire 6 is giving you. Spellfire 3 makes sense if your turning spells into Quicken EB, as you still benefit. But 6 is counterspell. Not exactly bad, but I'm not sure you would have the slots for it, even with the small refund. Same with Celestial. Getting some healing at 3 is nice support, but i don't see what 6 does. Wild sorcerer, despite Bend Luck at 6 and heroic inspiration works well with surges, won't work with EB spam either. Would be a great ally though. Chef doesn't boost Cha, so I'll probably pass on that. Also, I don't see where the 74% crit chance comes from. 1-(90% not a crit ^ 6 attacks) = 46.85% chance to crit each turn. There's no easy way to get advantage on all that. Innate Sorcery doesn’t work on EB. So i would probably end up with. Human: Musician, Tireless Reveler Celestial Warlock 5: Agonizing Blast, Repelling Blast, Pact of the Chain (Sphynx), PD Rook, Lord's Alliance Agent. Inspiring Leader. Champion 3: crits. Spellfire Sorcerer 5, Quicken, +2 Cha. Moon Bard 5: Guidance, and more dice to hand out. PD Commendant and just bloody yourself? [/QUOTE]
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Maximum inspiration build?
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