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Maximum Magecraft: corndog's Wizardry Workshop, ep. 1
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<blockquote data-quote="corndog" data-source="post: 43507" data-attributes="member: 2623"><p>Anyway, back to the topic:</p><p></p><p>While considering ways to recapture the spirit of the traditional D&D wizard without unbalancing them or making them too weak, I keep stumbling over the idea of weapon selection. I want to encourage a more traditional selection, namely dagger/knife and staff. Here's my proposal:</p><p></p><p>New Feat #1:</p><p><strong>Precision Spell Targetting</strong></p><p><em>You are adept at delivering touch spells, ranged touch and ranged spells to their targets</em></p><p><strong>Prerequisite:</strong> Special! The <strong>only</strong> way to acquire this feat is to impose a voluntary restriction on the weapons your wizard or sorceror may use.</p><p><strong>Effect:</strong> By limiting your weapon arsenal to only Daggers and Quarterstaves, you gain a bonus of +3 on <strong>all</strong> checks and hit rolls required to 'aim' a touch or ranged touch spell.</p><p>In addition, it is more difficult for your targets to dodge your area of effect and simlar spells, resulting in a +3 modifier to the DC of any reflex save imposed by a spell you cast.</p><p>Although it is a bit sneaky, You may use the <em>Exotic Weapon</em> feat to buy back the use of any weapon you abandon to gain this feat.</p><p><strong>Normal:</strong> You may use the weapons normally allowed to your class, and gain no added bonuses to your spellcasting effectiveness.</p><p></p><p>New Feat #2</p><p><strong>Pinpoint Spell Targetting</strong></p><p><em>In exchange for abandoning martial weapons pratice, you have gained an excellent talent for delivering your touch, ranged touch and ranged spells to their targets.</em></p><p><strong>Prerequisite:</strong> As with <em>Precision Spell Targetting</em>, this fe3at may <strong>only</strong> be gained by sacrificing your proficiency in weapons normally allowed to your class. A wizard or sorceror selecting this feat forgoes <strong>all</strong> skill in her class weapons, having devoted her practice to learning how to better target her spells.</p><p><strong>Effect:</strong> As with the <em>Precision Spell Targetting</em> feat, except that the bonus to checks and DCs for the caster's spells increases to +6.</p><p></p><p>I realize the power of these two feats seems broad and slightly unblanced, but consider what the PC has to give up to get them. I think they work, but I'm open to suggestions.</p></blockquote><p></p>
[QUOTE="corndog, post: 43507, member: 2623"] Anyway, back to the topic: While considering ways to recapture the spirit of the traditional D&D wizard without unbalancing them or making them too weak, I keep stumbling over the idea of weapon selection. I want to encourage a more traditional selection, namely dagger/knife and staff. Here's my proposal: New Feat #1: [B]Precision Spell Targetting[/B] [I]You are adept at delivering touch spells, ranged touch and ranged spells to their targets[/I] [B]Prerequisite:[/B] Special! The [B]only[/B] way to acquire this feat is to impose a voluntary restriction on the weapons your wizard or sorceror may use. [B]Effect:[/B] By limiting your weapon arsenal to only Daggers and Quarterstaves, you gain a bonus of +3 on [B]all[/B] checks and hit rolls required to 'aim' a touch or ranged touch spell. In addition, it is more difficult for your targets to dodge your area of effect and simlar spells, resulting in a +3 modifier to the DC of any reflex save imposed by a spell you cast. Although it is a bit sneaky, You may use the [I]Exotic Weapon[/I] feat to buy back the use of any weapon you abandon to gain this feat. [B]Normal:[/B] You may use the weapons normally allowed to your class, and gain no added bonuses to your spellcasting effectiveness. New Feat #2 [B]Pinpoint Spell Targetting[/B] [I]In exchange for abandoning martial weapons pratice, you have gained an excellent talent for delivering your touch, ranged touch and ranged spells to their targets.[/I] [B]Prerequisite:[/B] As with [I]Precision Spell Targetting[/I], this fe3at may [B]only[/B] be gained by sacrificing your proficiency in weapons normally allowed to your class. A wizard or sorceror selecting this feat forgoes [B]all[/B] skill in her class weapons, having devoted her practice to learning how to better target her spells. [B]Effect:[/B] As with the [I]Precision Spell Targetting[/I] feat, except that the bonus to checks and DCs for the caster's spells increases to +6. I realize the power of these two feats seems broad and slightly unblanced, but consider what the PC has to give up to get them. I think they work, but I'm open to suggestions. [/QUOTE]
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