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Maximum Magecraft: corndog's Wizardry Workshop, ep. 1
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<blockquote data-quote="corndog" data-source="post: 43582" data-attributes="member: 2623"><p><em><strong>1) The PC must give up proficiency with ALL weapons, even ones whose proficiency she gains from another class. This is balanced, but I don't understand the logic of it: would a fighter5/wizard1 who took this feat suddenly forget how to use a sword?</strong></em></p><p></p><p>I wouldn't say she <em>forgets</em> how to use them, but she opts to discontinue practice with them in favor of her new strategy of focusing her spell casting. At first it is a conscious effort to ignore what she knows and focus on what she is learning, and eventually the new abilities become second nature, and she is out of practice enough with her old weapon skills to render them obsolete. OTOH, if a PC is a wizard first, and then multiclasses into a different class, the idea behind the feats is that he would learn <strong>no</strong> new weapon skills without using the <em>Exotic Weapon</em> feat. As you point out following that, it completely unbalances a multiclass character. Either you focus on martial combat, or on spell combat, you can't have it both ways.</p><p></p><p><strong><em>At any rate, I'm not sure of the logic of the feat overall. It suggests that a staff (for example) is easier to fight with than a crossbow. I'm no weapons master myself, but it seems to me that poking someone with a crossbow bolt is going to be easier than bashing someone with a staff, and that bashing someone with a staff is just as easy as bashing someone with a mace.</em></strong></p><p><strong><em></em></strong></p><p><strong><em>As a suggestion, what if you change the feat so that the wizard/sorcerer (or even divine caster) suffers a -1 on all attack rolls made with weapons, in exchange for a +1 to all attack rolls made with spells? I think this would accomplish something similar.</em></strong></p><p><strong><em></em> </strong></p><p></p><p>The idea behind the feats is to bring a bit of unique flavor to the wizard/sorceror. By forgoing weapons totally and relying totally on their magic, they may become a formidable spellcaster, thus the relatively high bonuses given. But, the price has to be equally high.</p></blockquote><p></p>
[QUOTE="corndog, post: 43582, member: 2623"] [I][B]1) The PC must give up proficiency with ALL weapons, even ones whose proficiency she gains from another class. This is balanced, but I don't understand the logic of it: would a fighter5/wizard1 who took this feat suddenly forget how to use a sword?[/B][/I] I wouldn't say she [I]forgets[/I] how to use them, but she opts to discontinue practice with them in favor of her new strategy of focusing her spell casting. At first it is a conscious effort to ignore what she knows and focus on what she is learning, and eventually the new abilities become second nature, and she is out of practice enough with her old weapon skills to render them obsolete. OTOH, if a PC is a wizard first, and then multiclasses into a different class, the idea behind the feats is that he would learn [B]no[/B] new weapon skills without using the [I]Exotic Weapon[/I] feat. As you point out following that, it completely unbalances a multiclass character. Either you focus on martial combat, or on spell combat, you can't have it both ways. [B][I]At any rate, I'm not sure of the logic of the feat overall. It suggests that a staff (for example) is easier to fight with than a crossbow. I'm no weapons master myself, but it seems to me that poking someone with a crossbow bolt is going to be easier than bashing someone with a staff, and that bashing someone with a staff is just as easy as bashing someone with a mace. As a suggestion, what if you change the feat so that the wizard/sorcerer (or even divine caster) suffers a -1 on all attack rolls made with weapons, in exchange for a +1 to all attack rolls made with spells? I think this would accomplish something similar. [/I] [/B] The idea behind the feats is to bring a bit of unique flavor to the wizard/sorceror. By forgoing weapons totally and relying totally on their magic, they may become a formidable spellcaster, thus the relatively high bonuses given. But, the price has to be equally high. [/QUOTE]
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