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Maximum Magecraft: corndog's Wizardry Workshop, ep. 1
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<blockquote data-quote="Humanophile" data-source="post: 44646" data-attributes="member: 1049"><p>OK, I'll bite. Why rogue?</p><p></p><p>You'll have to burn through more points when you take a wizard level, and you just seem keen on Use Magic Device, which even a +10 doesn't make a sure thing (4 ranks, +4 Cha, +2 focus, and let's be honest about your odds of having an extra 18 for Cha). Very few rogue skills match up with wizard skills, and the ones I would pick are the sensory and stealth skills that tend to save your bacon when you need them.</p><p></p><p>I'd start out monk because it'd give you evasion (your soon-to-be d4 hit dice can't really stand up to many d6 fireballs and lightning bolts, this helps you avoid the brunt some of the time), a couple more hit points than a rogue, better save bonuses (save vs. death/incapitation is popular, especially with Fort. and Will saves. Monk boosts them, rogue doesn't), and more skill overlap. Plus, you'll have useful natural attacks that can be used with touch spells and can't be taken away (you know, when you don't have your spellbook and you're almost a commoner) and you won't have to prioritize Charisma.</p><p></p><p>I'd go human, like you, for the extra skill and feat, and prioritize my stats the same way you did, only I'd slide charisma all the way down to the bottom (we are min-maxing, remember?). Since you're bound to have at least 28 skill points now (4 as a monk, +1 for being human, +2 at least for your intelligence, all times 4), you're probably going to want to max out 7 skills. Concentration, spellcraft, and knowledge: arcana are all nice, as is alchemy maybe. So that's three or four skills down, two of which are in-class, after which I'd prioritize hide, spot, listen, and move silently. Cut alchemy unless you have a better intelligence bonus (you can always but either the items or the skill later), and you should be capable for the rest of the level. As for feats, extend spell is a gem, and then depending on your character either a spell focus feat or improved initative. Improved familiar needs to wait for higher level, BTW, and I'd either wait or else have a toad until then.</p></blockquote><p></p>
[QUOTE="Humanophile, post: 44646, member: 1049"] OK, I'll bite. Why rogue? You'll have to burn through more points when you take a wizard level, and you just seem keen on Use Magic Device, which even a +10 doesn't make a sure thing (4 ranks, +4 Cha, +2 focus, and let's be honest about your odds of having an extra 18 for Cha). Very few rogue skills match up with wizard skills, and the ones I would pick are the sensory and stealth skills that tend to save your bacon when you need them. I'd start out monk because it'd give you evasion (your soon-to-be d4 hit dice can't really stand up to many d6 fireballs and lightning bolts, this helps you avoid the brunt some of the time), a couple more hit points than a rogue, better save bonuses (save vs. death/incapitation is popular, especially with Fort. and Will saves. Monk boosts them, rogue doesn't), and more skill overlap. Plus, you'll have useful natural attacks that can be used with touch spells and can't be taken away (you know, when you don't have your spellbook and you're almost a commoner) and you won't have to prioritize Charisma. I'd go human, like you, for the extra skill and feat, and prioritize my stats the same way you did, only I'd slide charisma all the way down to the bottom (we are min-maxing, remember?). Since you're bound to have at least 28 skill points now (4 as a monk, +1 for being human, +2 at least for your intelligence, all times 4), you're probably going to want to max out 7 skills. Concentration, spellcraft, and knowledge: arcana are all nice, as is alchemy maybe. So that's three or four skills down, two of which are in-class, after which I'd prioritize hide, spot, listen, and move silently. Cut alchemy unless you have a better intelligence bonus (you can always but either the items or the skill later), and you should be capable for the rest of the level. As for feats, extend spell is a gem, and then depending on your character either a spell focus feat or improved initative. Improved familiar needs to wait for higher level, BTW, and I'd either wait or else have a toad until then. [/QUOTE]
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