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Maximum Magecraft: corndog's Wizardry Workshop, ep. 1
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<blockquote data-quote="drnuncheon" data-source="post: 44770" data-attributes="member: 96"><p><strong>Rogue? Go Expert instead!</strong></p><p></p><p></p><p></p><p>OK, I have to start disagreeing right here at the beginning. First, you say to put Int as highest for "long term potential" - but then you turn around and limit that long term potential by the surest means possible: suggesting a multiclass! </p><p></p><p>As any spellcaster player knows, multiclassing has some harsh problems. By taking that level of rogue, you've slowed your spell advancement to be just like a sorcerer, which hurts. And for what?</p><p>A *miniscule* chance at Use Magic Device (which will be mostly useless to you anyway, unless you want a wand of <em>cure * wounds</em> so you can be a backup bandaid) and a bunch of skill points that will slow you down in your important wizardly skills like Concentration and Spellcraft. (Remember that since they're cross-class skills for a rogue, you can only bring them up to 2 ranks at 1st level!)</p><p></p><p>Remember your own maxim: "It's all about the spells" Are those skill points really worth slowing down your spell acquisition for?</p><p></p><p>If you feel you absolutely <em>must</em> have the skill points, though, then here's a suggestion: Start out not as a Rogue but as an Expert. You're not going to use the sneak attack or the enhanced Find Traps ability anyway, you get the same hit die and BAB, and you get almost as many skill points (24+4xint, or 32 in your case)...but you get 10 class skills. <em>Any</em> 10 class skills. Including two exclusive to another class. I'd choose Decipher Script - for the same reasons you mention - and if you feel you must, Use Magic Device. Then take your other wizardly skills: Concentration, Knowledge (arcana), Spellcraft, Alchemy, Craft, Profession, and any two others you think would be useful. Gather Information and Appraise, perhaps? </p><p></p><p>Alternately, select 'Speak Language' and load up on extra languages. At 1/point, why not? Be able to talk to just about anything you encounter. Don't underestimate the ability to communicate with summoned monsters, either - speaking Celestial, Infernal, or the elemental languages can allow for far greater flexibility when using summoning spells (and you can do it without wasting a second spell!) I think this has better long-term use than Use Magic Device, personally.</p><p></p><p>Oh yeah, then try to make your DM feel sorry for you. Point out that you're taking an NPC class because it fits your conception of the character better. Remind him that NPC classes aren't nearly as good as PC classes. Try to convince him to adopt the house rule I use that NPC classes don't count when figuring multiclassing penalties. (This step optional if you're elf, half-elf, or human.)</p><p></p><p>If you try this you'll find that you effectively have more skill points (since you're spending them all on class skills) and higher skill ranks - and you're giving up stuff you'd never use anyway. Plus, it's a lot easier to justify if your DM is one of those types that likes there to be an in-character reason for multiclassing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 44770, member: 96"] [b]Rogue? Go Expert instead![/b] OK, I have to start disagreeing right here at the beginning. First, you say to put Int as highest for "long term potential" - but then you turn around and limit that long term potential by the surest means possible: suggesting a multiclass! As any spellcaster player knows, multiclassing has some harsh problems. By taking that level of rogue, you've slowed your spell advancement to be just like a sorcerer, which hurts. And for what? A *miniscule* chance at Use Magic Device (which will be mostly useless to you anyway, unless you want a wand of [i]cure * wounds[/i] so you can be a backup bandaid) and a bunch of skill points that will slow you down in your important wizardly skills like Concentration and Spellcraft. (Remember that since they're cross-class skills for a rogue, you can only bring them up to 2 ranks at 1st level!) Remember your own maxim: "It's all about the spells" Are those skill points really worth slowing down your spell acquisition for? If you feel you absolutely [i]must[/i] have the skill points, though, then here's a suggestion: Start out not as a Rogue but as an Expert. You're not going to use the sneak attack or the enhanced Find Traps ability anyway, you get the same hit die and BAB, and you get almost as many skill points (24+4xint, or 32 in your case)...but you get 10 class skills. [i]Any[/i] 10 class skills. Including two exclusive to another class. I'd choose Decipher Script - for the same reasons you mention - and if you feel you must, Use Magic Device. Then take your other wizardly skills: Concentration, Knowledge (arcana), Spellcraft, Alchemy, Craft, Profession, and any two others you think would be useful. Gather Information and Appraise, perhaps? Alternately, select 'Speak Language' and load up on extra languages. At 1/point, why not? Be able to talk to just about anything you encounter. Don't underestimate the ability to communicate with summoned monsters, either - speaking Celestial, Infernal, or the elemental languages can allow for far greater flexibility when using summoning spells (and you can do it without wasting a second spell!) I think this has better long-term use than Use Magic Device, personally. Oh yeah, then try to make your DM feel sorry for you. Point out that you're taking an NPC class because it fits your conception of the character better. Remind him that NPC classes aren't nearly as good as PC classes. Try to convince him to adopt the house rule I use that NPC classes don't count when figuring multiclassing penalties. (This step optional if you're elf, half-elf, or human.) If you try this you'll find that you effectively have more skill points (since you're spending them all on class skills) and higher skill ranks - and you're giving up stuff you'd never use anyway. Plus, it's a lot easier to justify if your DM is one of those types that likes there to be an in-character reason for multiclassing. :D J [/QUOTE]
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