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Maximum Magecraft: corndog's Wizardry Workshop, ep. 1
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<blockquote data-quote="Ace" data-source="post: 83890" data-attributes="member: 944"><p>IMO The easy way to min max a wizard is to stick to Wizard only, there are cool bonuses to be gained with rogue levels or a monk level but since my job is zapping people I don't want to stint myself on that</p><p>One of the few exceptions I can think of is Arcane trickster which is quite versitle, adds a few HP, a few weapons, a little BAB, evasion and a few handy tricks</p><p></p><p>I would suggest one of two approaches</p><p></p><p>Arcnae Trickster (from Tome and Blood) rogue, then wizard for the next five levels, rogue again then if you qualify Arcane trickster for ten levels. Afterword 1 more level of rogue then the rest wizard. </p><p>You will be a rog3/wiz7/arctrick10 cast 9th level spells.</p><p>Also if you flank a target your 0 level ray of frost will do 5d6+1d3 ouch. </p><p>Good feats for you include combat casting, weapon finesse (unarmed) improved unarmed combat, skill focus "concentration", and craft wand.</p><p></p><p>A good and cheap trick for you is to buy a wand of ray of frost. It costs 375 and as long as you are flanking your target does 1d3+2d6 or so subjext to rogue levels. Basically a +1 great sword with the added advantages of ranged touch</p><p></p><p></p><p>Race</p><p>Human </p><p></p><p>Your stat order</p><p>intellegence </p><p>dextarity</p><p>constitution</p><p>everyting else</p><p>dump stat: charisma</p><p></p><p></p><p></p><p>Now the classic Mr. Blaster</p><p></p><p>Surviving to level 2 can be a beast with a mage, 4-6 HP and two spells won't go far. </p><p>How you survive is simple. Don't go it alone. You need fighter types to act as meat shields and until you reach at least fourth level do the brunt of the fighting</p><p></p><p>You won't have all the cheap tricks the hybrids have so you will need too be extra carefull</p><p></p><p>Your best friend is Scribe scroll. Put your utility spells on scrolls and load up on combat magic.</p><p></p><p>Best spells in combat </p><p>magic missle (1d4+1 isn't a lot but the missles don't miss)</p><p>sleep (assuming an 18 intellegence your DC is 15 which gives you a 75% ko rate on most cr1 enemys)</p><p>shield</p><p>armor</p><p></p><p>Race selection: </p><p>Human (+1 feat is pretty nice)</p><p>Gold elf (if you are allowed to use FR stuff)</p><p></p><p>Your best feat</p><p>Prodigal caster if your DM allows it, </p><p>Human mage L1 with this feat and a 18 int had gets an extra L1 spell per day and +1 to DC of all spells</p><p></p><p>You stat order</p><p>Int </p><p>con (very important for elves) you want at least a 14 here adds to concentration too</p><p>dex (high initivative is a good thing also adds to AC)</p><p>everything else</p><p>dump stat: charisma - Strength is Ok to dump for a persuasisve mage but if you are pressed into meele or want to do the old shocking grasp punch trick and strength bonus is nice to have</p><p></p><p>These are my wizardry 101 suggestions, hope you get some use out of them.</p></blockquote><p></p>
[QUOTE="Ace, post: 83890, member: 944"] IMO The easy way to min max a wizard is to stick to Wizard only, there are cool bonuses to be gained with rogue levels or a monk level but since my job is zapping people I don't want to stint myself on that One of the few exceptions I can think of is Arcane trickster which is quite versitle, adds a few HP, a few weapons, a little BAB, evasion and a few handy tricks I would suggest one of two approaches Arcnae Trickster (from Tome and Blood) rogue, then wizard for the next five levels, rogue again then if you qualify Arcane trickster for ten levels. Afterword 1 more level of rogue then the rest wizard. You will be a rog3/wiz7/arctrick10 cast 9th level spells. Also if you flank a target your 0 level ray of frost will do 5d6+1d3 ouch. Good feats for you include combat casting, weapon finesse (unarmed) improved unarmed combat, skill focus "concentration", and craft wand. A good and cheap trick for you is to buy a wand of ray of frost. It costs 375 and as long as you are flanking your target does 1d3+2d6 or so subjext to rogue levels. Basically a +1 great sword with the added advantages of ranged touch Race Human Your stat order intellegence dextarity constitution everyting else dump stat: charisma Now the classic Mr. Blaster Surviving to level 2 can be a beast with a mage, 4-6 HP and two spells won't go far. How you survive is simple. Don't go it alone. You need fighter types to act as meat shields and until you reach at least fourth level do the brunt of the fighting You won't have all the cheap tricks the hybrids have so you will need too be extra carefull Your best friend is Scribe scroll. Put your utility spells on scrolls and load up on combat magic. Best spells in combat magic missle (1d4+1 isn't a lot but the missles don't miss) sleep (assuming an 18 intellegence your DC is 15 which gives you a 75% ko rate on most cr1 enemys) shield armor Race selection: Human (+1 feat is pretty nice) Gold elf (if you are allowed to use FR stuff) Your best feat Prodigal caster if your DM allows it, Human mage L1 with this feat and a 18 int had gets an extra L1 spell per day and +1 to DC of all spells You stat order Int con (very important for elves) you want at least a 14 here adds to concentration too dex (high initivative is a good thing also adds to AC) everything else dump stat: charisma - Strength is Ok to dump for a persuasisve mage but if you are pressed into meele or want to do the old shocking grasp punch trick and strength bonus is nice to have These are my wizardry 101 suggestions, hope you get some use out of them. [/QUOTE]
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