Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Maximum Manageable Number of Players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elf Witch" data-source="post: 6567606" data-attributes="member: 9037"><p>This is an interesting question. In my experience playing in games with big groups the DM has a hard time dealing with people doing role playing tings like say the cleric going to talk to his order or the rogue going to talk to the thieves guild if everyone has things they want to do then the game bogs down for the players not involved this gets magnified the more players you have. Some DMs can pull it off with split scenes you know going ok hold here and moving to another player and keep going until it is handled but I have sat at the table for several hours doing nothing when a DM can't handle this. </p><p></p><p>Also most of us like to have plot hooks dealing with our characters and back story weaved into the game that gets harder the more players you have. Like I said I have seven and I can see that I am going to have an issue with it already. I have two who worked their background so they are half brothers and even worked their classes to work together. </p><p></p><p>I have also noticed the bigger the party the more the quieter players get shouted down or just pushed aside by the more aggressive players especially when it comes to role playing with NPCs in combat you ave initiative to make sure everyone gets a chance to play. </p><p></p><p>Another issue is that more players bogs down decision making everybody has an opinion and it can drag on and on.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6567606, member: 9037"] This is an interesting question. In my experience playing in games with big groups the DM has a hard time dealing with people doing role playing tings like say the cleric going to talk to his order or the rogue going to talk to the thieves guild if everyone has things they want to do then the game bogs down for the players not involved this gets magnified the more players you have. Some DMs can pull it off with split scenes you know going ok hold here and moving to another player and keep going until it is handled but I have sat at the table for several hours doing nothing when a DM can't handle this. Also most of us like to have plot hooks dealing with our characters and back story weaved into the game that gets harder the more players you have. Like I said I have seven and I can see that I am going to have an issue with it already. I have two who worked their background so they are half brothers and even worked their classes to work together. I have also noticed the bigger the party the more the quieter players get shouted down or just pushed aside by the more aggressive players especially when it comes to role playing with NPCs in combat you ave initiative to make sure everyone gets a chance to play. Another issue is that more players bogs down decision making everybody has an opinion and it can drag on and on. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maximum Manageable Number of Players
Top