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<blockquote data-quote="Mort" data-source="post: 1224531" data-attributes="member: 762"><p>Guess I can't resist one last shot even if it won't do any good.</p><p></p><p></p><p></p><p>The problem here is the word "impossible," I maintain that the word in the context of fantasy and roleplaying should not be used. In other words, nothing is "impossible" in the context of fantasy and roleplaying. So instead of saying "impossible level of skill" say "absuredly high level of skill." Characters in a game can, if the game (DM, whatever) allowes it, atain levels of skill not possible in the real world. Now is it a good idea to set these levels (skill checks etc.) at an easily atainable level? Probably not but that's not the point.</p><p></p><p></p><p></p><p></p><p></p><p>Maybe strawman wasn't the right word, so I'll forgive your troll comment.</p><p></p><p>That said,</p><p>You consider many checks different from one? Why? </p><p>Let's say, Mr. Magnifico, the absuredly high level bard, tells Thyranx the litch a huge whopper in an attempt to get Thyranx to surrender his power. The whopper is long and involved and has many steps each more convincing than the last. Does Mr. Magnifico's player have to roll several Bluff checks (The first one way up there, but each successive one a little easier because the build on each other) or one bluff check with several positive modifiers, because as a whole the bluff is more convincing? The difference seems cosmetic and more a DM choice than a set mechanic. The same can be set for a Diplomacy situation or a tracking roll or most other skills.</p></blockquote><p></p>
[QUOTE="Mort, post: 1224531, member: 762"] Guess I can't resist one last shot even if it won't do any good. The problem here is the word "impossible," I maintain that the word in the context of fantasy and roleplaying should not be used. In other words, nothing is "impossible" in the context of fantasy and roleplaying. So instead of saying "impossible level of skill" say "absuredly high level of skill." Characters in a game can, if the game (DM, whatever) allowes it, atain levels of skill not possible in the real world. Now is it a good idea to set these levels (skill checks etc.) at an easily atainable level? Probably not but that's not the point. Maybe strawman wasn't the right word, so I'll forgive your troll comment. That said, You consider many checks different from one? Why? Let's say, Mr. Magnifico, the absuredly high level bard, tells Thyranx the litch a huge whopper in an attempt to get Thyranx to surrender his power. The whopper is long and involved and has many steps each more convincing than the last. Does Mr. Magnifico's player have to roll several Bluff checks (The first one way up there, but each successive one a little easier because the build on each other) or one bluff check with several positive modifiers, because as a whole the bluff is more convincing? The difference seems cosmetic and more a DM choice than a set mechanic. The same can be set for a Diplomacy situation or a tracking roll or most other skills. [/QUOTE]
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