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<blockquote data-quote="The Oracle" data-source="post: 65797" data-attributes="member: 1633"><p>That's 240 yards or about two full football fields including the end zones. Across a desert though, or other flat terrain, movement would indeed give away that someone was coming. Something else for you to think about is that that many creatures moving quickly will raise a dust cloud as they move, and that will be visible long before them. Erwin Rommel used to put dust dragger's on his scout cars to make it look like a huge army was on the move when it was only scout cars.</p><p></p><p>For flat but dry terrain give them a DC 25 SPOT check to notive the movement but not details at 3 times standard range. For deserts, unless the enemy is moving slowly, give the party a DC 25 SPOT check to notice the dust clouds out to 4 times standard distance. Modify to suit your tastes, YMMV.</p></blockquote><p></p>
[QUOTE="The Oracle, post: 65797, member: 1633"] That's 240 yards or about two full football fields including the end zones. Across a desert though, or other flat terrain, movement would indeed give away that someone was coming. Something else for you to think about is that that many creatures moving quickly will raise a dust cloud as they move, and that will be visible long before them. Erwin Rommel used to put dust dragger's on his scout cars to make it look like a huge army was on the move when it was only scout cars. For flat but dry terrain give them a DC 25 SPOT check to notive the movement but not details at 3 times standard range. For deserts, unless the enemy is moving slowly, give the party a DC 25 SPOT check to notice the dust clouds out to 4 times standard distance. Modify to suit your tastes, YMMV. [/QUOTE]
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