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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="Salthorae" data-source="post: 7916095" data-attributes="member: 1095"><p>Not really. Nor more or less boring than a sword or anything else in combat that is repetitious. Why should the fighter be the only one who gets to be bored in combat because their only thing to do is swing a sword? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I mean... maybe for combat cantrips? But not for the non-combat cantrips. Even with combat though, the distinction between damage types, attack or save and rider effects to me don't make them meaningless decision points for something you only ever get 4-6 of over your whole career depending on class and level. </p><p></p><p>I mean shocking grasp is to me meaningfully different from fire bolt and also something like frostbite. </p><p></p><p>One, they are all different damage types. That can be very meaningful depending on the combat. Two, they are different scenarios entirely. Shocking grasp is up-close and personal, Firebolt is something to be done from range, Frostbite is somewhere between the two. Shocking grasp eliminates the target's reactions, Frostbite gives them disadvantage. </p><p></p><p>I don't know, those seem like non-trivial differences to me. </p><p></p><p>That is before you start talking about the utility cantrips. Gust can shove a creature 5' away, etc.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7916095, member: 1095"] Not really. Nor more or less boring than a sword or anything else in combat that is repetitious. Why should the fighter be the only one who gets to be bored in combat because their only thing to do is swing a sword? ;) I mean... maybe for combat cantrips? But not for the non-combat cantrips. Even with combat though, the distinction between damage types, attack or save and rider effects to me don't make them meaningless decision points for something you only ever get 4-6 of over your whole career depending on class and level. I mean shocking grasp is to me meaningfully different from fire bolt and also something like frostbite. One, they are all different damage types. That can be very meaningful depending on the combat. Two, they are different scenarios entirely. Shocking grasp is up-close and personal, Firebolt is something to be done from range, Frostbite is somewhere between the two. Shocking grasp eliminates the target's reactions, Frostbite gives them disadvantage. I don't know, those seem like non-trivial differences to me. That is before you start talking about the utility cantrips. Gust can shove a creature 5' away, etc. [/QUOTE]
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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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