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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="Henry" data-source="post: 7916341" data-attributes="member: 158"><p>They’re similar, but similar in that they all use an attack roll and dice. I think the big issue is that, in a given party, EVERYONE will probably have the same attack and damage, because of bounded accuracy, and given their class makeup (for instance, clerics and wizards cant rips will probably look the same, and their damage spells will be similar but not exact, and rogues and warlocks will put out a ton of damage).</p><p>however, I find it a good thing, because past about level 5 in 3.x games, they can diverge so much in some groups you’re not even playing the same game as your fellow players. If you want “sameyness”, early 4th edition was notorious for it from one class to another.</p></blockquote><p></p>
[QUOTE="Henry, post: 7916341, member: 158"] They’re similar, but similar in that they all use an attack roll and dice. I think the big issue is that, in a given party, EVERYONE will probably have the same attack and damage, because of bounded accuracy, and given their class makeup (for instance, clerics and wizards cant rips will probably look the same, and their damage spells will be similar but not exact, and rogues and warlocks will put out a ton of damage). however, I find it a good thing, because past about level 5 in 3.x games, they can diverge so much in some groups you’re not even playing the same game as your fellow players. If you want “sameyness”, early 4th edition was notorious for it from one class to another. [/QUOTE]
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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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