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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="DND_Reborn" data-source="post: 7916366" data-attributes="member: 6987520"><p>Ranger Spells - of course most of these were absorbed into the Druid list. But we had quite a few exceptions:</p><p></p><p><strong>Alarm (both to Wizard) (R,W)</strong></p><p>Only Wizards get this spell otherwise, not Druids, so Wizard trumps Ranger in this case. You agreed.</p><p></p><p><strong>Cure Wounds (both to Cleric) (B,C,D,P,R)</strong></p><p>Like Dispel Magic is the providence of Wizards, healing wounds belong to the Cleric. Again, we both moved it.</p><p></p><p><strong>Detect Magic (both to Wizard) (B,C,D,P,R,S,W)</strong></p><p>Since everyone but Warlocks normally have it, it had to go to the <em>main</em> spell class--the Wizard. Once more, it was the obvious choice IMO and you must have thought likewise.</p><p></p><p><strong>Darkvision (Druid/Cleric*) (D,R,S,W)</strong></p><p>I kept this with Druid because normally Druids and Rangers get it, but otherwise it is Sorcerers and Wizards. I could understand giving it to Wizards maybe, so why did you go with Cleric?</p><p></p><p><strong>Find Traps (Druid/Cleric*) (C,D,R)</strong></p><p>I kept this with Druid because normally Druids and Rangers get it, but otherwise it is only Clerics.</p><p></p><p><strong>Lesser Restoration (both to Cleric) (B,C,D,P,R)</strong></p><p>We both moved it. It could work for Druids, but I am happy with it in Cleric.</p><p></p><p><strong>Locate Object (Cleric*/Wizard*) (B,C,D,P,R,W)</strong></p><p>Again, just for list length balance, went to Cleric. You choose Wizard and I am curious to know if you had a reason for it.</p><p></p><p><strong>Silence (Cleric*/Wizard*) (B,C,R)</strong></p><p>Cleric trumps Ranger. I don't know why you gave this to Wizard since they already have both Counterspell and Dispel Magic. Also, this goes back to 1E for me when a Cleric casting Silence was a pain in the @$$! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>Nondetection (both to Wizard) (B,R,W)</strong></p><p>Wizard trumps Ranger.</p><p></p><p><strong>Water Walk (Cleric*/Druid) (C,D,R,S)</strong></p><p>This was influenced by my biblical upbringing. Also, since Druids have Water Breathing, I wanted to pump up the Cleric List by giving them this one.</p><p></p><p><strong>Freedom of Movement (Druid/Wizard*) (B,C,D,R)</strong></p><p>Again, both Druid and Ranger, otherwise Cleric and Bard. Why Wizard???</p><p></p><p><strong>Locate Creature (Druid/Wizard*) (B,C,D,P,R,W)</strong></p><p>Druid just because of the creature aspect. This was a split in Paladin spells, so I will read your response to it there I guess.</p><p></p><p><strong>Stoneskin (Wizard*/Druid) (D,R,S,W)</strong></p><p>LOL I went with Wizard again because of 1E. Given it is a split between casters, I can see it going either way and we'll probably have to discuss it more.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7916366, member: 6987520"] Ranger Spells - of course most of these were absorbed into the Druid list. But we had quite a few exceptions: [B]Alarm (both to Wizard) (R,W)[/B] Only Wizards get this spell otherwise, not Druids, so Wizard trumps Ranger in this case. You agreed. [B]Cure Wounds (both to Cleric) (B,C,D,P,R)[/B] Like Dispel Magic is the providence of Wizards, healing wounds belong to the Cleric. Again, we both moved it. [B]Detect Magic (both to Wizard) (B,C,D,P,R,S,W)[/B] Since everyone but Warlocks normally have it, it had to go to the [I]main[/I] spell class--the Wizard. Once more, it was the obvious choice IMO and you must have thought likewise. [B]Darkvision (Druid/Cleric*) (D,R,S,W)[/B] I kept this with Druid because normally Druids and Rangers get it, but otherwise it is Sorcerers and Wizards. I could understand giving it to Wizards maybe, so why did you go with Cleric? [B]Find Traps (Druid/Cleric*) (C,D,R)[/B] I kept this with Druid because normally Druids and Rangers get it, but otherwise it is only Clerics. [B]Lesser Restoration (both to Cleric) (B,C,D,P,R)[/B] We both moved it. It could work for Druids, but I am happy with it in Cleric. [B]Locate Object (Cleric*/Wizard*) (B,C,D,P,R,W)[/B] Again, just for list length balance, went to Cleric. You choose Wizard and I am curious to know if you had a reason for it. [B]Silence (Cleric*/Wizard*) (B,C,R)[/B] Cleric trumps Ranger. I don't know why you gave this to Wizard since they already have both Counterspell and Dispel Magic. Also, this goes back to 1E for me when a Cleric casting Silence was a pain in the @$$! :) [B]Nondetection (both to Wizard) (B,R,W)[/B] Wizard trumps Ranger. [B]Water Walk (Cleric*/Druid) (C,D,R,S)[/B] This was influenced by my biblical upbringing. Also, since Druids have Water Breathing, I wanted to pump up the Cleric List by giving them this one. [B]Freedom of Movement (Druid/Wizard*) (B,C,D,R)[/B] Again, both Druid and Ranger, otherwise Cleric and Bard. Why Wizard??? [B]Locate Creature (Druid/Wizard*) (B,C,D,P,R,W)[/B] Druid just because of the creature aspect. This was a split in Paladin spells, so I will read your response to it there I guess. [B]Stoneskin (Wizard*/Druid) (D,R,S,W)[/B] LOL I went with Wizard again because of 1E. Given it is a split between casters, I can see it going either way and we'll probably have to discuss it more. [/QUOTE]
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