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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="TwoSix" data-source="post: 7916578" data-attributes="member: 205"><p>Makes sense! </p><p></p><p></p><p>Yea, this one I went back and forth. My current list has cleric a little underrepresented, so this is definitely one I'll be moving over. You're right, purification should probably trump food, especially since "food" is as much a product of civilization as it is nature.</p><p></p><p></p><p>In general, I tried to keep investigation stuff confined into Wizard territory, and more cross-dimensional divinations (like Commune) with clerics. Locate Object is a bit of an in-between, so I'd be OK with it in Cleric. </p><p></p><p>Correct. Spells that feel more like artificer spells, like they imbue materials with special properties, I defaulted to Wizard. Feels to me like part of the Wizard wheelhouse.</p><p></p><p></p><p>I defaulted most spells dealing with poison to Druid.</p><p></p><p></p><p>Yep, same rationale as purify. Totally fine with moving this.</p><p></p><p></p><p>Yep, anything nature and weather related I moved to druid. </p><p></p><p></p><p>Yep, anything meta-magic (magic affecting magic) I put in Wizard. I did think pretty hard about Cleric being the "caster-beater", but I thought Wizard just felt more like the natural home.</p><p></p><p></p><p>Yea, stuff that was elemental I struggled with. I decided that Wizards should keep their blasting aspect, since it's so core to the original concept of the class, but elemental stuff that's not instantaneous (like Wall of Fire or this spell) I moved to Druid. Elemental weapon got put on the Druid list in the last UA, so even WotC agrees with us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Same logic as Locate Object, really. Anything detective-y I moved to Wizard. "Locating" seems more Intelligence based to me.</p><p></p><p></p><p>Really the single best reason to do anything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TwoSix, post: 7916578, member: 205"] Makes sense! Yea, this one I went back and forth. My current list has cleric a little underrepresented, so this is definitely one I'll be moving over. You're right, purification should probably trump food, especially since "food" is as much a product of civilization as it is nature. In general, I tried to keep investigation stuff confined into Wizard territory, and more cross-dimensional divinations (like Commune) with clerics. Locate Object is a bit of an in-between, so I'd be OK with it in Cleric. Correct. Spells that feel more like artificer spells, like they imbue materials with special properties, I defaulted to Wizard. Feels to me like part of the Wizard wheelhouse. I defaulted most spells dealing with poison to Druid. Yep, same rationale as purify. Totally fine with moving this. Yep, anything nature and weather related I moved to druid. Yep, anything meta-magic (magic affecting magic) I put in Wizard. I did think pretty hard about Cleric being the "caster-beater", but I thought Wizard just felt more like the natural home. Yea, stuff that was elemental I struggled with. I decided that Wizards should keep their blasting aspect, since it's so core to the original concept of the class, but elemental stuff that's not instantaneous (like Wall of Fire or this spell) I moved to Druid. Elemental weapon got put on the Druid list in the last UA, so even WotC agrees with us. :) Same logic as Locate Object, really. Anything detective-y I moved to Wizard. "Locating" seems more Intelligence based to me. Really the single best reason to do anything. :) [/QUOTE]
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