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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="DND_Reborn" data-source="post: 7916614" data-attributes="member: 6987520"><p>[USER=205]@TwoSix[/USER] :</p><p></p><p>Sorcerer Spells - of course most of these were absorbed into the Wizard list. But again we had quite a few exceptions:</p><p></p><p><strong>Absorb Elements (both to Druid) (D,R,S,W)</strong></p><p>Makes sense for Druid.</p><p></p><p><strong>Charm Person (both to Cleric) (B,D,S,War,W)</strong></p><p>Oddly, we both choose Cleric but maybe this should go to Wizard?</p><p></p><p><strong>Comprehend Languages (Cleric*/Wizard) (B,S,War,W)</strong></p><p>I moved this to Cleric to expand the Cleric list but also because I see clerics more often in a role of needing to interpret and understand languages than Wizards.</p><p></p><p><strong>Earth Tremor (both to Druid) (B,D,S,W)</strong></p><p>Makes sense, Earth, after all, but otherwise both Sorcerer and Wizard lose it. Again, maybe more thought?</p><p></p><p><strong>Expeditious Retreat (Wizard/Druid*) (S,War,W)</strong></p><p>Since arcane casters have this spells, I put it in Wizard. Originally, I thought about Druid as well, so I get your thinking.</p><p></p><p><strong>False Life (Cleric*/Druid*) (S,W)</strong></p><p>We both moved it, but to different lists, even though neither Cleric or Druid have it normally. Hmm...</p><p></p><p><strong>Fog Cloud (both to Druid) (D,R,S,W)</strong></p><p>Once again Sorcerer and Wizard lose out to Druid and Ranger, but since this is fog (weather) it makes sense.</p><p></p><p><strong>Ice Knife (both to Druid) (D,S,W)</strong></p><p>We both moved it to Druid, but maybe it should be in Wizard? Otherwise, both Sorcerers and Wizards lose it.</p><p></p><p><strong>Jump (both to Druid) (D,R,S,W)</strong></p><p>Again, Sorc/Wiz lose out to Druid/Rang.</p><p></p><p><strong>Ray of Sickness (both to Druid) (S,W)</strong></p><p>Again, Sorc/Wiz lose out to Druid/Rang.</p><p></p><p><strong>Sleep (Druid*/Wizard) (B,S,W)</strong></p><p>Thinking along the Fey-line, I moved it to Druid, but it would be fine staying in Wizard as well.</p><p></p><p><strong>Thunderwave (Cleric*/Wizard) (B,D,S,W)</strong></p><p>I moved it to Cleric for the thunder and anger aspect of the gods, so to say, and to bolster the Cleric list.</p><p></p><p>This is only level 1 spells, I'll work on more later today. A lot are being lost to other lists than Wizard. A big part of this is because a lot of Sorcerer spells are elemental, which we seem to be moving a lot to Druid. What are your thoughts on this?</p><p></p><p>P.S. I'll get to your replies later when I get home. Looking forward to reading them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7916614, member: 6987520"] [USER=205]@TwoSix[/USER] : Sorcerer Spells - of course most of these were absorbed into the Wizard list. But again we had quite a few exceptions: [B]Absorb Elements (both to Druid) (D,R,S,W)[/B] Makes sense for Druid. [B]Charm Person (both to Cleric) (B,D,S,War,W)[/B] Oddly, we both choose Cleric but maybe this should go to Wizard? [B]Comprehend Languages (Cleric*/Wizard) (B,S,War,W)[/B] I moved this to Cleric to expand the Cleric list but also because I see clerics more often in a role of needing to interpret and understand languages than Wizards. [B]Earth Tremor (both to Druid) (B,D,S,W)[/B] Makes sense, Earth, after all, but otherwise both Sorcerer and Wizard lose it. Again, maybe more thought? [B]Expeditious Retreat (Wizard/Druid*) (S,War,W)[/B] Since arcane casters have this spells, I put it in Wizard. Originally, I thought about Druid as well, so I get your thinking. [B]False Life (Cleric*/Druid*) (S,W)[/B] We both moved it, but to different lists, even though neither Cleric or Druid have it normally. Hmm... [B]Fog Cloud (both to Druid) (D,R,S,W)[/B] Once again Sorcerer and Wizard lose out to Druid and Ranger, but since this is fog (weather) it makes sense. [B]Ice Knife (both to Druid) (D,S,W)[/B] We both moved it to Druid, but maybe it should be in Wizard? Otherwise, both Sorcerers and Wizards lose it. [B]Jump (both to Druid) (D,R,S,W)[/B] Again, Sorc/Wiz lose out to Druid/Rang. [B]Ray of Sickness (both to Druid) (S,W)[/B] Again, Sorc/Wiz lose out to Druid/Rang. [B]Sleep (Druid*/Wizard) (B,S,W)[/B] Thinking along the Fey-line, I moved it to Druid, but it would be fine staying in Wizard as well. [B]Thunderwave (Cleric*/Wizard) (B,D,S,W)[/B] I moved it to Cleric for the thunder and anger aspect of the gods, so to say, and to bolster the Cleric list. This is only level 1 spells, I'll work on more later today. A lot are being lost to other lists than Wizard. A big part of this is because a lot of Sorcerer spells are elemental, which we seem to be moving a lot to Druid. What are your thoughts on this? P.S. I'll get to your replies later when I get home. Looking forward to reading them. :) [/QUOTE]
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