Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frozenstep" data-source="post: 7916921" data-attributes="member: 7020624"><p>For me, I can get over it and imagine things like that without the need for the game to specifically call it out. There's not a huge difference because the game doesn't specify things like that on purpose. Maybe in one world every wizard spell in some way came from studying what a monster did and how they did it, and then figuring out how to do it yourself. Or maybe we independently came up with some of it. </p><p></p><p>I can see why you might think the way you do because of the presentation, but out of character it makes for a simpler organization of abilities, and in character humans are human-centric, we compare things to what we know. I could totally see a wizard copying a spell from a beast, and then later his apprentices come across the beast and sees the beast and say "Hey! That beast is copying our master's spell!". </p><p></p><p></p><p></p><p>I agree, that's why a lot of abilities describe stuff as "it's this spell, but it has these key differences which probably make it way better or usable at-will".</p></blockquote><p></p>
[QUOTE="Frozenstep, post: 7916921, member: 7020624"] For me, I can get over it and imagine things like that without the need for the game to specifically call it out. There's not a huge difference because the game doesn't specify things like that on purpose. Maybe in one world every wizard spell in some way came from studying what a monster did and how they did it, and then figuring out how to do it yourself. Or maybe we independently came up with some of it. I can see why you might think the way you do because of the presentation, but out of character it makes for a simpler organization of abilities, and in character humans are human-centric, we compare things to what we know. I could totally see a wizard copying a spell from a beast, and then later his apprentices come across the beast and sees the beast and say "Hey! That beast is copying our master's spell!". I agree, that's why a lot of abilities describe stuff as "it's this spell, but it has these key differences which probably make it way better or usable at-will". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
Top