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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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<blockquote data-quote="NotAYakk" data-source="post: 7917699" data-attributes="member: 72555"><p>2 action cantrips:</p><p></p><p>Casting a 2 action spell does not require concentration, unless the spell you are casting does. Despite this, if damaged while casting you must make a concenration check, and in failure the spell is lost.</p><p></p><p>Double damage dice on the spell. So firebolt deals 2d10.</p><p></p><p>You pick your target on 2nd action.</p><p></p><p>---</p><p></p><p>Two action spells are a bit trickier. Naively you could double damage, but that extends spellcaster endurance. Giving them cantrip level DPR boost reduces their nova ability and makes the balancing more complex.</p><p></p><p>I'd try "double damage dice" and see how it breaks things. Bet that disruption will nerf casters enough.</p><p></p><p>Reaction spells remain unchanged.</p><p></p><p>Quickened spells do not get doubled dice, but are still one bonus action.</p><p></p><p>This could only apply to spells that deal damage. Or we could bump save DCs by 2 on non-damage spells, and have it apply to them as well.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7917699, member: 72555"] 2 action cantrips: Casting a 2 action spell does not require concentration, unless the spell you are casting does. Despite this, if damaged while casting you must make a concenration check, and in failure the spell is lost. Double damage dice on the spell. So firebolt deals 2d10. You pick your target on 2nd action. --- Two action spells are a bit trickier. Naively you could double damage, but that extends spellcaster endurance. Giving them cantrip level DPR boost reduces their nova ability and makes the balancing more complex. I'd try "double damage dice" and see how it breaks things. Bet that disruption will nerf casters enough. Reaction spells remain unchanged. Quickened spells do not get doubled dice, but are still one bonus action. This could only apply to spells that deal damage. Or we could bump save DCs by 2 on non-damage spells, and have it apply to them as well. [/QUOTE]
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Maxwell's Silver Hammer: On Spells, Design, and the feeling of Sameyness in 5e
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