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May belong in the homebrew forum but about Eldritch Knight
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<blockquote data-quote="Evhelm" data-source="post: 6421652" data-attributes="member: 6781294"><p>I'm a somewhat conservative DM in that I always try to think of how widening a class feature might unbalance the game in a way that would make it un-fun for other players. </p><p></p><p>The Eldritch Knight is a fighter derivative focused on damage-dealing/preventing. All of its abilities/class features encourage an Eldritch Knight to combine weapons and spells in interesting or clever ways to deal more damage to an opponent or avoid some damage from that same opponent. Having a fighter, in full plate armor, with a teleporting weapon, who can <em>also</em> cast area controlling or mind affecting or [insert other wizard spell type here] and then land a fireball does seem like it might be a bit overpowered. </p><p></p><p>On the other hand, I completely see your point in that the PHB doesn't seem to offer a true "spellcasting swordsman" variant. What about the fighter who <em>does</em> want to dabble in divination magic without also giving up his combat prowess? </p><p></p><p>Conservatively, I'd say you might want to try creating a variant where the Eldritch Knight loses the two schools (abj/evo) focus and us reduced to one, and has a different tenth level class feature (more in keeping with a different school of magic). Therefore, our new Knight is a specialist in <em>one</em> of the other magic schools.</p><p></p><p>For example: an Enchanter Knight might be able to choose her numbered spells from the enchantment school (two of the three at first level, etc., just as abj/evo are in the original). In this instance, I don't even think you'd have to change the 10th level class feature; it works just as well with enchantments as it does with evocations.</p><p></p><p>I know it seems weird to restrict school choices (from 2 to 1) but I think that when you go "off-theme," so to speak, you need to pay for that with some measure of specialization. I haven't gone through the wizard spell list extensively enough by school to know this will work, but a few demo Knights (diviner? illusionist?) with sample spell lists would probably give you a sense of whether or not it will do the trick <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Evhelm, post: 6421652, member: 6781294"] I'm a somewhat conservative DM in that I always try to think of how widening a class feature might unbalance the game in a way that would make it un-fun for other players. The Eldritch Knight is a fighter derivative focused on damage-dealing/preventing. All of its abilities/class features encourage an Eldritch Knight to combine weapons and spells in interesting or clever ways to deal more damage to an opponent or avoid some damage from that same opponent. Having a fighter, in full plate armor, with a teleporting weapon, who can [I]also[/I] cast area controlling or mind affecting or [insert other wizard spell type here] and then land a fireball does seem like it might be a bit overpowered. On the other hand, I completely see your point in that the PHB doesn't seem to offer a true "spellcasting swordsman" variant. What about the fighter who [I]does[/I] want to dabble in divination magic without also giving up his combat prowess? Conservatively, I'd say you might want to try creating a variant where the Eldritch Knight loses the two schools (abj/evo) focus and us reduced to one, and has a different tenth level class feature (more in keeping with a different school of magic). Therefore, our new Knight is a specialist in [I]one[/I] of the other magic schools. For example: an Enchanter Knight might be able to choose her numbered spells from the enchantment school (two of the three at first level, etc., just as abj/evo are in the original). In this instance, I don't even think you'd have to change the 10th level class feature; it works just as well with enchantments as it does with evocations. I know it seems weird to restrict school choices (from 2 to 1) but I think that when you go "off-theme," so to speak, you need to pay for that with some measure of specialization. I haven't gone through the wizard spell list extensively enough by school to know this will work, but a few demo Knights (diviner? illusionist?) with sample spell lists would probably give you a sense of whether or not it will do the trick :) [/QUOTE]
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