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[May] Campaign updates?
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<blockquote data-quote="Galethorn" data-source="post: 2213235" data-attributes="member: 7888"><p>I started my new campaign yesterday...</p><p></p><p>It's a Grim Tales game that takes place in a relatively wild and dangerous northern part of the world. Generally speaking, it's a saxonesque culture with definate viking elements (like how a new king is elected by the earls from the previous king's children). Long story short, a couple of the PCs are thains (Osric-the-not-appearing-in-this-adventure and Garric), and another is Deor, the crazy old shaman who makes potions and has a brown bear as an animal companion, and there's also Ulfgrim, the burly woodsman with an axe.</p><p></p><p>Anyway, so the group was in the Ulfholm mead-hall, and the chieftain's son came running in, saying that his sister (the chieftain's daughter) had been carried off by brigands. The PCs volunteered to find her, and so the group was formed. They tracked the brigands through the forest for a couple days, meeting up with a wandering troll along the way, and finally found the brigands at their encampment.</p><p></p><p>After scouting ahead (and barely avoiding being spotted, by virtue of high rolls), they decided to attack from several directions...even though they were outnumbered 1.5-to-1, including Deor's bear and the woodsman's dog.</p><p></p><p>The attack sort of went badly (even though Garric successfully killed and wounded several brigands with his bow), and it resulted in Ulfgrim being grappled and dragged into the campfire, the bear almost getting killed with arrows and javelins, and Garric and the dog being the only ones in camp, in the thick of it.</p><p></p><p>Then, I rolled for the lightning strike on a nearby tree that I had been planning to use as a way for the brigands to get away (but, in this case, used to save the PCs), and it started falling towards the camp. The brigands scattered, Ulfgrim grabbed the girl and ran, and Garric had to spend an action point to avoid getting squished.</p><p></p><p>After returning to Ulfholm, the group was hailed as heroes, and Garric was betrothed to the chieftain's daughter. To set things up for the next adventure, I told the PCs that the wedding custom in the area was for the groom to leave before the wedding and return with gifts. They did some Gather Information checks, and came face-to-face with all of my adventure hooks...</p><p></p><p>First of all, they heard that there was an area nearby called the Barrow Moors where there were lots of old barrows full of treasure...</p><p></p><p>As well, a merchant caravan had gone missing...</p><p></p><p>They took neither of those hooks...</p><p></p><p>Instead, they decided to go to a town that had supposedly been 'cursed' or 'haunted'...I'm planning on a big, creepy undead adventure that ends in the bottom of a disturbed tomb near the town.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 2213235, member: 7888"] I started my new campaign yesterday... It's a Grim Tales game that takes place in a relatively wild and dangerous northern part of the world. Generally speaking, it's a saxonesque culture with definate viking elements (like how a new king is elected by the earls from the previous king's children). Long story short, a couple of the PCs are thains (Osric-the-not-appearing-in-this-adventure and Garric), and another is Deor, the crazy old shaman who makes potions and has a brown bear as an animal companion, and there's also Ulfgrim, the burly woodsman with an axe. Anyway, so the group was in the Ulfholm mead-hall, and the chieftain's son came running in, saying that his sister (the chieftain's daughter) had been carried off by brigands. The PCs volunteered to find her, and so the group was formed. They tracked the brigands through the forest for a couple days, meeting up with a wandering troll along the way, and finally found the brigands at their encampment. After scouting ahead (and barely avoiding being spotted, by virtue of high rolls), they decided to attack from several directions...even though they were outnumbered 1.5-to-1, including Deor's bear and the woodsman's dog. The attack sort of went badly (even though Garric successfully killed and wounded several brigands with his bow), and it resulted in Ulfgrim being grappled and dragged into the campfire, the bear almost getting killed with arrows and javelins, and Garric and the dog being the only ones in camp, in the thick of it. Then, I rolled for the lightning strike on a nearby tree that I had been planning to use as a way for the brigands to get away (but, in this case, used to save the PCs), and it started falling towards the camp. The brigands scattered, Ulfgrim grabbed the girl and ran, and Garric had to spend an action point to avoid getting squished. After returning to Ulfholm, the group was hailed as heroes, and Garric was betrothed to the chieftain's daughter. To set things up for the next adventure, I told the PCs that the wedding custom in the area was for the groom to leave before the wedding and return with gifts. They did some Gather Information checks, and came face-to-face with all of my adventure hooks... First of all, they heard that there was an area nearby called the Barrow Moors where there were lots of old barrows full of treasure... As well, a merchant caravan had gone missing... They took neither of those hooks... Instead, they decided to go to a town that had supposedly been 'cursed' or 'haunted'...I'm planning on a big, creepy undead adventure that ends in the bottom of a disturbed tomb near the town. [/QUOTE]
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