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<blockquote data-quote="ThirdWizard" data-source="post: 2214116" data-attributes="member: 12037"><p>-PCs returned safely from the Beastlands</p><p>-PCs had a sword commissioned for Marchio de'Pilaire in Excelsior and returned safely with it, a gift for the Captain of the Guard when he retires in a year</p><p>-PCs found out someone they lost in a undead infested area is now a vampire, they fought him briefly, but he escaped due to his gaseous form, now they're planning on taking him down</p><p>-NPC vampire has a "master" somewhere, and clues have pointed to him being a lich; the PCs being 7th level feel overwhelmed, and are making many plans instead of kicking in doors</p><p>-"Small Trouble," a local band of adventurers has found an ancient map, and the PCs await their return to talk to them about what they've found in their searches</p><p>-PCs' good friend, Trebreh, is changing into something evil, and the PCs don't know why. They need to find someone who knows much about planar rifts, but arn't sure where to turn</p><p>-Vadan's [PC's] master has returned from the Nine Hells, and after a quick trip to Elyssium will continue teaching her</p><p>-Steel [NPC], who has been teaching Bruin [PC] techniques for fighting, is apparently unstable and very dangerous, though he is in control at the moment. He has a connection to Demogorgon but fights it constantly.</p><p>-In one year the Hunt will take place pitting adventurers against each other trying to bring back a prize to prove that they are the best, at this time the Captain of the Guard is planning on retiring and moving on to adventuring again</p><p>-Marchio Bellere wishes the PCs to go to Mechanus and have a gift better than de'Pelaire's gift: a grandfather clock that predicts future danger that is made by rogue modrons on Mechanus.</p><p></p><p>Probably lots more. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2214116, member: 12037"] -PCs returned safely from the Beastlands -PCs had a sword commissioned for Marchio de'Pilaire in Excelsior and returned safely with it, a gift for the Captain of the Guard when he retires in a year -PCs found out someone they lost in a undead infested area is now a vampire, they fought him briefly, but he escaped due to his gaseous form, now they're planning on taking him down -NPC vampire has a "master" somewhere, and clues have pointed to him being a lich; the PCs being 7th level feel overwhelmed, and are making many plans instead of kicking in doors -"Small Trouble," a local band of adventurers has found an ancient map, and the PCs await their return to talk to them about what they've found in their searches -PCs' good friend, Trebreh, is changing into something evil, and the PCs don't know why. They need to find someone who knows much about planar rifts, but arn't sure where to turn -Vadan's [PC's] master has returned from the Nine Hells, and after a quick trip to Elyssium will continue teaching her -Steel [NPC], who has been teaching Bruin [PC] techniques for fighting, is apparently unstable and very dangerous, though he is in control at the moment. He has a connection to Demogorgon but fights it constantly. -In one year the Hunt will take place pitting adventurers against each other trying to bring back a prize to prove that they are the best, at this time the Captain of the Guard is planning on retiring and moving on to adventuring again -Marchio Bellere wishes the PCs to go to Mechanus and have a gift better than de'Pelaire's gift: a grandfather clock that predicts future danger that is made by rogue modrons on Mechanus. Probably lots more. :) [/QUOTE]
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