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<blockquote data-quote="UngeheuerLich" data-source="post: 5155253" data-attributes="member: 59057"><p>1. Individual events are statistically independent.</p><p></p><p>2. Average damage doesn´t telly you a lot on low hp enemies.</p><p></p><p>3. a difference between 17 damage and 150-200 is so significantly that going with the average is wrong in so many ways.</p><p> </p><p>A single crit ends the combat against most monsters immediately. Every point of damage done before the crit happens is wasted. (In most cases) And then there are combats that last forever.</p><p></p><p><strong>Even 2d6 may be more optimal than 8: If you are facing monsters that have 9 hp. In this case dealing 8 damage is equal to doing 4,5 damage.</strong> If you however are facing 16 HP monsters, dealing 8 static damage is even better than 2d6+3 (with an average of 9.5.</p><p></p><p>So just looking at the average and not taking variation into account on anything that is less than a big enough number on rolls is very wrong.</p><p></p><p>@Obryn: There is nothing as unlimited number of throws with an average of 50/50. If you had any number of throws where you had exactly 50/50, the next throw will unbalance it certainly.</p><p>It is just that the variation is going against zero when you have done enough throws.</p><p></p><p>A side not: Average and variation plays a big role when sepculating on the stock market.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5155253, member: 59057"] 1. Individual events are statistically independent. 2. Average damage doesn´t telly you a lot on low hp enemies. 3. a difference between 17 damage and 150-200 is so significantly that going with the average is wrong in so many ways. A single crit ends the combat against most monsters immediately. Every point of damage done before the crit happens is wasted. (In most cases) And then there are combats that last forever. [B]Even 2d6 may be more optimal than 8: If you are facing monsters that have 9 hp. In this case dealing 8 damage is equal to doing 4,5 damage.[/B] If you however are facing 16 HP monsters, dealing 8 static damage is even better than 2d6+3 (with an average of 9.5. So just looking at the average and not taking variation into account on anything that is less than a big enough number on rolls is very wrong. @Obryn: There is nothing as unlimited number of throws with an average of 50/50. If you had any number of throws where you had exactly 50/50, the next throw will unbalance it certainly. It is just that the variation is going against zero when you have done enough throws. A side not: Average and variation plays a big role when sepculating on the stock market. [/QUOTE]
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