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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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May Mythological Monster Mayhem- Stymphalian Birds
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<blockquote data-quote="Kwitchit" data-source="post: 2888372" data-attributes="member: 38694"><p>Size/Type: Tiny Magical Beast</p><p>Hit Dice: 1d10 (5 hp)</p><p>Initiative: +3</p><p>Speed: 10 ft. (2 squares), fly 60 ft. (average)</p><p>Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17</p><p>Base Attack/Grapple: +1/-9</p><p>Attack: Talons +5 melee (1d4-1) or feather +5 ranged (1d4)</p><p>Full Attack: Talons +5 melee (1d4-1) or feather +5 ranged (1d4)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>Special Attacks: Launch Feathers</p><p>Special Qualities: Low-light vision</p><p>Saves: Fort +2, Ref +5, Will +2</p><p>Abilities: Str 7, Dex 17, Con 10, Int 3, Wis 14, Cha 6</p><p>Skills: Listen +4, Spot +12</p><p>Feats: Alertness, Weapon FinesseB</p><p>Environment: Temperate forests and marshes</p><p>Organization: Flock (20-200)</p><p>Treasure: None</p><p>Alignment: Always Chaotic Evil</p><p>Challenge Rating: 1</p><p>Advancement: —</p><p></p><p></p><p>A Stymphalian Bird has a +4 racial bonus on Spot checks and a +1 racial bonus to damage with its talons.</p><p></p><p>Special Attacks: Launch Feathers (ex) A stymphalian bird may launch its bronze feathers as a ranged weapon with a range increment of 30ft. doing 1d4 Piercing damage.</p><p></p><p>The Stymphalian Birds are vicious creatures created by Ares. They look like large (hawk-sized) crows, with brass talons and bronze feathers. They appear in large swarms, devastating the countryside by eating crops and poisoning what is left with their toxic dung. When attacked, they fight by launching volleys of their sharply pointed feathers at their victims. Although individually not fierce fighters, they overwhelm their foes by weight of numbers:</p><p></p><p>Stymphalian Bird Flock: This flock has had a modified version of the DMG2 Mob template applied.</p><p>Size/Type: Gargantuan Magical Beast (Mob)</p><p>HD: 30d8 (120 hp)</p><p>Initiative: +0</p><p>Speed: 5 ft, Fly 50 ft (average)</p><p>AC: 14 (-4 Size, +3 Dex, +5 Natural), Touch 9, Flat-footed 11</p><p>Base Atk/Grapple: +30/+32</p><p>Attack: Swarm 5d6 or feather volley 10d6 (Reflex Save DC25 half)</p><p>Space/Reach: 20ft/0</p><p>Special Attacks: Feather Volley, Flyby</p><p>SQs: Mob Anatomy, low light vision</p><p>Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 4</p><p>Feats: Weapon FinesseB, alertness, Improved OverrunB</p><p>Skills: Listen +4, Spot +12</p><p>Saves: Fort +17, Ref +20, Will +11</p><p>Environment: Temperate forests and marshes</p><p>Alignment: Always Chaotic Evil</p><p>Organisation: Solitary or gang (2-5)</p><p>CR: 9</p><p>Advancement: -</p><p>Treasure: None</p><p></p><p>Special Attacks: Feather Volley (ex) targets a 10ft. by 10ft. area within 60ft. All creatures within the area take 10d6 damage (reflex save DC 25 for half). This ability may be used every 1d4-1 rounds.</p><p>Flyby: The flock may move over a creature to deal it 2d6 damage.</p><p></p><p>Special Qualities</p><p>Mob anatomy(Ex): Immune to flanking, sneak attacks, critical hits, trips, grapples or bull rushes. The mob consists of 30 Stymphalian Birds, and a spell which affects a single creature, when used on the mob, instead gives it two negative levels. The mob takes 1.5x as much damage from area attacks.</p><p>When reduced to 0HD or 0 hp, the mob disperses. If dispersed by nonlethal attacks, its members remain unharmed. If dispersed by lethal attacks, on average 9 birds are dead, 9 are reduced to 0 hp, and 12 are unharmed. Regardless, all the birds from a dispersed mob that can flee do so at the first opportunity.</p></blockquote><p></p>
[QUOTE="Kwitchit, post: 2888372, member: 38694"] Size/Type: Tiny Magical Beast Hit Dice: 1d10 (5 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17 Base Attack/Grapple: +1/-9 Attack: Talons +5 melee (1d4-1) or feather +5 ranged (1d4) Full Attack: Talons +5 melee (1d4-1) or feather +5 ranged (1d4) Space/Reach: 2½ ft./0 ft. Special Attacks: Launch Feathers Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 7, Dex 17, Con 10, Int 3, Wis 14, Cha 6 Skills: Listen +4, Spot +12 Feats: Alertness, Weapon FinesseB Environment: Temperate forests and marshes Organization: Flock (20-200) Treasure: None Alignment: Always Chaotic Evil Challenge Rating: 1 Advancement: — A Stymphalian Bird has a +4 racial bonus on Spot checks and a +1 racial bonus to damage with its talons. Special Attacks: Launch Feathers (ex) A stymphalian bird may launch its bronze feathers as a ranged weapon with a range increment of 30ft. doing 1d4 Piercing damage. The Stymphalian Birds are vicious creatures created by Ares. They look like large (hawk-sized) crows, with brass talons and bronze feathers. They appear in large swarms, devastating the countryside by eating crops and poisoning what is left with their toxic dung. When attacked, they fight by launching volleys of their sharply pointed feathers at their victims. Although individually not fierce fighters, they overwhelm their foes by weight of numbers: Stymphalian Bird Flock: This flock has had a modified version of the DMG2 Mob template applied. Size/Type: Gargantuan Magical Beast (Mob) HD: 30d8 (120 hp) Initiative: +0 Speed: 5 ft, Fly 50 ft (average) AC: 14 (-4 Size, +3 Dex, +5 Natural), Touch 9, Flat-footed 11 Base Atk/Grapple: +30/+32 Attack: Swarm 5d6 or feather volley 10d6 (Reflex Save DC25 half) Space/Reach: 20ft/0 Special Attacks: Feather Volley, Flyby SQs: Mob Anatomy, low light vision Abilities: Str 6, Dex 17, Con 10, Int 3, Wis 14, Cha 4 Feats: Weapon FinesseB, alertness, Improved OverrunB Skills: Listen +4, Spot +12 Saves: Fort +17, Ref +20, Will +11 Environment: Temperate forests and marshes Alignment: Always Chaotic Evil Organisation: Solitary or gang (2-5) CR: 9 Advancement: - Treasure: None Special Attacks: Feather Volley (ex) targets a 10ft. by 10ft. area within 60ft. All creatures within the area take 10d6 damage (reflex save DC 25 for half). This ability may be used every 1d4-1 rounds. Flyby: The flock may move over a creature to deal it 2d6 damage. Special Qualities Mob anatomy(Ex): Immune to flanking, sneak attacks, critical hits, trips, grapples or bull rushes. The mob consists of 30 Stymphalian Birds, and a spell which affects a single creature, when used on the mob, instead gives it two negative levels. The mob takes 1.5x as much damage from area attacks. When reduced to 0HD or 0 hp, the mob disperses. If dispersed by nonlethal attacks, its members remain unharmed. If dispersed by lethal attacks, on average 9 birds are dead, 9 are reduced to 0 hp, and 12 are unharmed. Regardless, all the birds from a dispersed mob that can flee do so at the first opportunity. [/QUOTE]
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