Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
May Playtest document - various concerns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6301623" data-attributes="member: 20805"><p>Character generation with a new group last night, and uncovered some concerns:</p><p></p><p>Proof-reading</p><p>[sblock]</p><p>Pg 65 under Mental Defense: States to use the same table but substitute Will for STR. Should read Will for AGI</p><p>Pg 49, Archer tradition rank I: "...taking a -1 die die penalty to damage"</p><p></p><p>[/sblock]</p><p>====</p><p>Druid Tradition:</p><p> The spell list block states "May learn...[spell lists], but may never learn ..[spell lists]"</p><p> What about the spell lists not mentioned? Can a Druid learn "Heal Person"? or is this answered by the below concern.</p><p> Can a Druid learn Infuse Time, gaining the 1MP enhancement of "Grow Plant" on pg 168? or should this enhancement be moved to a Druid only special ability? </p><p></p><p>I recommend the following changes to the druid: [sblock]</p><p>Rank I: Gain the 'Grow Plant' spell list.</p><p> 1MP ages the normal plants in the target area by 1 day. Once the spell duration ends, the plant remains at its new age.</p><p></p><p>May select the 'Grow Animal' spell list</p><p> 1MP ages the normal animals in the target area by 1 week. Once the spell duration ends, the animal remains at its new age. This will have less effect on a land tortoise than it would on a butterfly.</p><p></p><p>May select the "Know Area" spell list</p><p> 1 MP to learn the direction to nearest a simple natural geographical landmark, such as lake, stream, glen, hill, etc</p><p> 3 MP to learn the direction to a named natural geographical landmark or mortal settlement.</p><p> +2 MP to learn of the second nearest, third nearest, etc..</p><p> +2 MP to learn the travel time to the landmark(s) or settlement(s)</p><p>[/sblock]</p><p>====</p><p>Heal Life: This is greyed out on the master chart pg 25, but is in a number of the sample spells reference Heal Life as standard healing spells. Please un-grey Heal Life from the master chart.</p><p>====</p><p></p><p>Infuse: Oi,, this one is confusing.</p><p> So a Cantrip I can add 1 dice to the stats dice pool.</p><p> for 1 MP I can add +1 to the stat.. does that include the cantrip effect?</p><p> for 2 MP or 3MP, I really don't get anything</p><p></p><p>I recommend dumping the table and stating something like:</p><p> 0 MP for elements with a single associates stat grants +1 die to the stats dice pool</p><p> 1 MP for elements with two associated stats grants +1 die to one of the stats dice pools</p><p></p><p> +3MP grants +1 to a single associated stat.</p><p></p><p> each 2 points of MP spent infusing a bonus to the associated stat grants a point of SOAK against that elements opposite</p><p></p><p> Side effects: See Evoke</p><p></p><p>Example spell:</p><p> Spirit of Fire: Infuse Fire 9/Gen 0</p><p> For one minute, the target gains +2 Charisma and an additional +1 die to their charisma dice pool for one minute. The target emits light similar to a bonfire and flammable objects and living creatures touched burst into flame unless they succeed on an END check versus a difficulty of 13. The target gains SOAK 6 against Water, Ice, and Acid. The target is moderately aligned with [FIRE[ and may be targeted by spell lists as a FIRE creature.</p><p> Note, this spell does not provide protection to worn equipment or clothing.</p><p></p><p>{ 0 MP cantrip, 6 MP boost to CHA, 3 MP for moderate Ignite effect}</p><p></p><p>====</p><p>Starting money: So a pure cleric starts with no money as they have 0 GC and 0 LUCK? or do they get the minimum of 60?</p><p></p><p>thats all for now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6301623, member: 20805"] Character generation with a new group last night, and uncovered some concerns: Proof-reading [sblock] Pg 65 under Mental Defense: States to use the same table but substitute Will for STR. Should read Will for AGI Pg 49, Archer tradition rank I: "...taking a -1 die die penalty to damage" [/sblock] ==== Druid Tradition: The spell list block states "May learn...[spell lists], but may never learn ..[spell lists]" What about the spell lists not mentioned? Can a Druid learn "Heal Person"? or is this answered by the below concern. Can a Druid learn Infuse Time, gaining the 1MP enhancement of "Grow Plant" on pg 168? or should this enhancement be moved to a Druid only special ability? I recommend the following changes to the druid: [sblock] Rank I: Gain the 'Grow Plant' spell list. 1MP ages the normal plants in the target area by 1 day. Once the spell duration ends, the plant remains at its new age. May select the 'Grow Animal' spell list 1MP ages the normal animals in the target area by 1 week. Once the spell duration ends, the animal remains at its new age. This will have less effect on a land tortoise than it would on a butterfly. May select the "Know Area" spell list 1 MP to learn the direction to nearest a simple natural geographical landmark, such as lake, stream, glen, hill, etc 3 MP to learn the direction to a named natural geographical landmark or mortal settlement. +2 MP to learn of the second nearest, third nearest, etc.. +2 MP to learn the travel time to the landmark(s) or settlement(s) [/sblock] ==== Heal Life: This is greyed out on the master chart pg 25, but is in a number of the sample spells reference Heal Life as standard healing spells. Please un-grey Heal Life from the master chart. ==== Infuse: Oi,, this one is confusing. So a Cantrip I can add 1 dice to the stats dice pool. for 1 MP I can add +1 to the stat.. does that include the cantrip effect? for 2 MP or 3MP, I really don't get anything I recommend dumping the table and stating something like: 0 MP for elements with a single associates stat grants +1 die to the stats dice pool 1 MP for elements with two associated stats grants +1 die to one of the stats dice pools +3MP grants +1 to a single associated stat. each 2 points of MP spent infusing a bonus to the associated stat grants a point of SOAK against that elements opposite Side effects: See Evoke Example spell: Spirit of Fire: Infuse Fire 9/Gen 0 For one minute, the target gains +2 Charisma and an additional +1 die to their charisma dice pool for one minute. The target emits light similar to a bonfire and flammable objects and living creatures touched burst into flame unless they succeed on an END check versus a difficulty of 13. The target gains SOAK 6 against Water, Ice, and Acid. The target is moderately aligned with [FIRE[ and may be targeted by spell lists as a FIRE creature. Note, this spell does not provide protection to worn equipment or clothing. { 0 MP cantrip, 6 MP boost to CHA, 3 MP for moderate Ignite effect} ==== Starting money: So a pure cleric starts with no money as they have 0 GC and 0 LUCK? or do they get the minimum of 60? thats all for now :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
May Playtest document - various concerns
Top