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<blockquote data-quote="Thasmodious" data-source="post: 4211569" data-attributes="member: 63272"><p>I wonder about skill usage during combat. Say one of the traps is activated during a fight and the thief heads across the room to disable it, starting the skill challenge. Is a skill check a standard, minor or move action? In other words, I wonder how long it would take to amass the successes. It should be tense and fun. I'm looking forward to blowing my players up on challenge failures. I discovered the fun of that when PCs in a preview game of mine were fighting undead, including a boneshard skeleton. When they bloodied it, it's boneshard burst killed the warlock outright and took down the cleric, leading to an eventual TPK. Good times.</p><p></p><p>Also, I like the range of use for skill challenges in general - from encounters that everyone is involved in to single player challenges, it looks like a large range. Its seems part of the mechanic is simply to require some time for success for some tasks.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4211569, member: 63272"] I wonder about skill usage during combat. Say one of the traps is activated during a fight and the thief heads across the room to disable it, starting the skill challenge. Is a skill check a standard, minor or move action? In other words, I wonder how long it would take to amass the successes. It should be tense and fun. I'm looking forward to blowing my players up on challenge failures. I discovered the fun of that when PCs in a preview game of mine were fighting undead, including a boneshard skeleton. When they bloodied it, it's boneshard burst killed the warlock outright and took down the cleric, leading to an eventual TPK. Good times. Also, I like the range of use for skill challenges in general - from encounters that everyone is involved in to single player challenges, it looks like a large range. Its seems part of the mechanic is simply to require some time for success for some tasks. [/QUOTE]
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