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<blockquote data-quote="Kurotowa" data-source="post: 4213285" data-attributes="member: 27957"><p>Exactly! How many times in books and movies have the heroes had to get past the jets of flame (or swinging blades, or crushing blocks) by judging the timing and carefully moving through? It's a staple of the genre.</p><p></p><p>And remember, traps are now elements of larger encounters. So you've got jets of flame going off while the goblin picadors try to drag people into their path. Or the jets are along a narrow path above a deep crevasse, and as the party moves across a section of the path crumbles out from under them (a second trap type). Now the PCs have to scramble to save their friends from falling to their doom while the flames burst around then. Then after that the people who were in the back have to figure out how to safely jump the new gap <em>and</em> avoid the jets.</p><p></p><p>So, as cliche as it is, I call "feature not a bug" on this one.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 4213285, member: 27957"] Exactly! How many times in books and movies have the heroes had to get past the jets of flame (or swinging blades, or crushing blocks) by judging the timing and carefully moving through? It's a staple of the genre. And remember, traps are now elements of larger encounters. So you've got jets of flame going off while the goblin picadors try to drag people into their path. Or the jets are along a narrow path above a deep crevasse, and as the party moves across a section of the path crumbles out from under them (a second trap type). Now the PCs have to scramble to save their friends from falling to their doom while the flames burst around then. Then after that the people who were in the back have to figure out how to safely jump the new gap [i]and[/i] avoid the jets. So, as cliche as it is, I call "feature not a bug" on this one. [/QUOTE]
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