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Community
General Tabletop Discussion
*Pathfinder & Starfinder
May Rules Update
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<blockquote data-quote="mneme" data-source="post: 5172198" data-attributes="member: 59248"><p>Wow. Fantastic update.</p><p></p><p>Big fixed things:</p><p></p><p>Pit Fighter (fighter/pf powers only)</p><p>Daggermaster (rogue/dm powers only)</p><p>Forced movement: Now works correctly in 3d. You can pull/push flying things vertically. You can push things down or up an incline!</p><p>Movement in general: clarified that special forms of movement are just movement; they can now be used when taking actions that move you.</p><p>Stealth: now usable whenever you move, not when you take a move action.</p><p>Healics: Lovely kneecapping. Healing bonuses from Healer's Lore, Healer's implement, etc now only work when you let someone spend a surge.</p><p>Hop down: you can now roll to hop down without being trained in Acrobatics (DC: 15)</p><p>Aid Another: big fix/change. DC for aiding skill checks now scales, and failure gives a -1to the base roll. Aiding attacks/defenses is now automatic.</p><p>Charge: No charging around corners</p><p>Flying: Stun now causes you to fall. Hover is not needed to shift (but stops you from falling if you're stunned)</p><p>Goblin Totem: Item bonus</p><p>Feycharger: nerfed</p><p>Enlarge Spell: wizard-only, and no dailies</p><p>Spirit of Healing : halved (plus the nerf to healing bonuses)</p><p>Sudden Call: 1/encounter</p><p>Brawler Style: now an enchancement bonus (as it should have been)</p><p>Throw and Stab: not a charge any more; have to be different targets</p><p>Intuitive Strike: now a +2 power bonus (on top of combat advantage)</p></blockquote><p></p>
[QUOTE="mneme, post: 5172198, member: 59248"] Wow. Fantastic update. Big fixed things: Pit Fighter (fighter/pf powers only) Daggermaster (rogue/dm powers only) Forced movement: Now works correctly in 3d. You can pull/push flying things vertically. You can push things down or up an incline! Movement in general: clarified that special forms of movement are just movement; they can now be used when taking actions that move you. Stealth: now usable whenever you move, not when you take a move action. Healics: Lovely kneecapping. Healing bonuses from Healer's Lore, Healer's implement, etc now only work when you let someone spend a surge. Hop down: you can now roll to hop down without being trained in Acrobatics (DC: 15) Aid Another: big fix/change. DC for aiding skill checks now scales, and failure gives a -1to the base roll. Aiding attacks/defenses is now automatic. Charge: No charging around corners Flying: Stun now causes you to fall. Hover is not needed to shift (but stops you from falling if you're stunned) Goblin Totem: Item bonus Feycharger: nerfed Enlarge Spell: wizard-only, and no dailies Spirit of Healing : halved (plus the nerf to healing bonuses) Sudden Call: 1/encounter Brawler Style: now an enchancement bonus (as it should have been) Throw and Stab: not a charge any more; have to be different targets Intuitive Strike: now a +2 power bonus (on top of combat advantage) [/QUOTE]
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May Rules Update
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