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*Pathfinder & Starfinder
May Rules Update
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<blockquote data-quote="Felon" data-source="post: 5172555" data-attributes="member: 8158"><p>Personally, I used infernal wrath to kill things. Seemed like a pretty useful thing to do at the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>It was sort of implicit in my post that someone who actually was invested in playing a tiefling might have something to say.</p><p></p><p>Infernal wrath was originally intended to buff a power so that it got a bonus to attack and damage, and then you could add more effects through feats. Now, it's radically altered into a burst 10, free-action, auto-damage power. I'm not sure if that's any better or worse, so I don't know how it's more "in line" with other racial powers. It's probably better overall, and I'm not sure I agree circadianwolf's assertion that it's "quite weak" compared to other class racial abilities. </p><p></p><p>I'm not resentful or anything. Mostly just curious if anyone was going around starting heated discussions about this power. It worked fine as far as I could tell, and it was just such an innocuous thing to overhaul. Something had to prompt it. </p><p></p><p>And I have to say, if something about tieflings needed a radical change--in fact, if there was just one PHB rules update I could wish into existence--it would be to make tieflings +2 Int, +2 Cha <u>or Con</u>.</p></blockquote><p></p>
[QUOTE="Felon, post: 5172555, member: 8158"] Personally, I used infernal wrath to kill things. Seemed like a pretty useful thing to do at the time. :) It was sort of implicit in my post that someone who actually was invested in playing a tiefling might have something to say. Infernal wrath was originally intended to buff a power so that it got a bonus to attack and damage, and then you could add more effects through feats. Now, it's radically altered into a burst 10, free-action, auto-damage power. I'm not sure if that's any better or worse, so I don't know how it's more "in line" with other racial powers. It's probably better overall, and I'm not sure I agree circadianwolf's assertion that it's "quite weak" compared to other class racial abilities. I'm not resentful or anything. Mostly just curious if anyone was going around starting heated discussions about this power. It worked fine as far as I could tell, and it was just such an innocuous thing to overhaul. Something had to prompt it. And I have to say, if something about tieflings needed a radical change--in fact, if there was just one PHB rules update I could wish into existence--it would be to make tieflings +2 Int, +2 Cha [U]or Con[/U]. [/QUOTE]
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