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<blockquote data-quote="AbdulAlhazred" data-source="post: 5173328" data-attributes="member: 82106"><p>It went beyond that even. A hybrid ranger could use the power to effectively combine functions of two classes in ways that weren't really intended.</p><p></p><p>For example you could T&S, whack the enemy with your thrown weapon and take HQ damage on them, then charge them and drop a fighter power on them via charge substitution and mark the target (on top of whatever ungodly amount of charge damage you could do). This basically made hybrids between ranger and many defender classes markedly superior to single classed characters of EITHER of the two classes in question.</p><p></p><p>As it is now you can still hit a target for HQ damage and mark another target (if you can use a power of your defender class as an MBA), but you can't pile it on top of the same target at least. Combined with the loss of all the charge buffs the power is now at least not astronomically better than any other at-will in the game for certain builds.</p><p></p><p>There is one hidden benefit to the change though, since the second half of the power is no longer a charge you can effectively move anywhere you want to with it and as I read it you really don't HAVE to go after the secondary target, you could just toss your thrown weapon and run away, or you could move behind the secondary target etc such as to gain flanking or for other tactical reasons. This is no way going to make up for the nerf, but it does suggest some more interesting ways to use T&S that are probably more fun overall. </p><p></p><p>Gotta say, I really like the Healer's Lore change too. Surgeless healing was a little bit too easy to crank up to crazy levels. I think CLW being hit by this was sort of collateral damage though since basically it was pretty close to worthless already with Astral Seal around. Now its truly useless. Maybe they'll errata back in the HL bonus specifically for that power in a later update or do something else for it. The concept of CLW was good. I even recall back in the early days of the game it saw some use.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5173328, member: 82106"] It went beyond that even. A hybrid ranger could use the power to effectively combine functions of two classes in ways that weren't really intended. For example you could T&S, whack the enemy with your thrown weapon and take HQ damage on them, then charge them and drop a fighter power on them via charge substitution and mark the target (on top of whatever ungodly amount of charge damage you could do). This basically made hybrids between ranger and many defender classes markedly superior to single classed characters of EITHER of the two classes in question. As it is now you can still hit a target for HQ damage and mark another target (if you can use a power of your defender class as an MBA), but you can't pile it on top of the same target at least. Combined with the loss of all the charge buffs the power is now at least not astronomically better than any other at-will in the game for certain builds. There is one hidden benefit to the change though, since the second half of the power is no longer a charge you can effectively move anywhere you want to with it and as I read it you really don't HAVE to go after the secondary target, you could just toss your thrown weapon and run away, or you could move behind the secondary target etc such as to gain flanking or for other tactical reasons. This is no way going to make up for the nerf, but it does suggest some more interesting ways to use T&S that are probably more fun overall. Gotta say, I really like the Healer's Lore change too. Surgeless healing was a little bit too easy to crank up to crazy levels. I think CLW being hit by this was sort of collateral damage though since basically it was pretty close to worthless already with Astral Seal around. Now its truly useless. Maybe they'll errata back in the HL bonus specifically for that power in a later update or do something else for it. The concept of CLW was good. I even recall back in the early days of the game it saw some use. [/QUOTE]
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