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General Tabletop Discussion
*Pathfinder & Starfinder
May Rules Update
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<blockquote data-quote="DracoSuave" data-source="post: 5175932" data-attributes="member: 71571"><p>Except that Cure Light Wounds says you regain hit points as if you gained a healing surge.</p><p></p><p>Notice that... things that are involved in regaining hit points are treated as if you spent a healing surge.</p><p></p><p>If you have a feat that increases the number of hit points you get when spending a healing surge, it works with Cure Light Wounds, because, according to Cure Light Wounds, for the purposes of regaining hit points, you are treated as if you had spent a healing surge.</p><p></p><p>That's what 'Do X as if Y' means in the ruleset. It doesn't mean 'You do X, but you don't treat it as if you had done Y.' That's something else entirely.</p><p></p><p></p><p>Follow along:</p><p></p><p>Healing lore says you regain additional hit points when a Cleric power allows you to spend a healing surge. Cure Light Wounds is a cleric power that gives you hit points -as if you had spent a healing surge-. </p><p></p><p>If you had spent a healing surge, Healing Lore would give you hit points. Therefore you gain the amount of hit points you'd have gotten if you'd spent a healing surge: Surge value + Clerics Wisdom mod.</p><p></p><p>X as if you do Y means certain things in the game, and if you undermine that, you break the game rules. That's not desirable. So yes, Healing Lore requires more errata for it to exclude CLW.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5175932, member: 71571"] Except that Cure Light Wounds says you regain hit points as if you gained a healing surge. Notice that... things that are involved in regaining hit points are treated as if you spent a healing surge. If you have a feat that increases the number of hit points you get when spending a healing surge, it works with Cure Light Wounds, because, according to Cure Light Wounds, for the purposes of regaining hit points, you are treated as if you had spent a healing surge. That's what 'Do X as if Y' means in the ruleset. It doesn't mean 'You do X, but you don't treat it as if you had done Y.' That's something else entirely. Follow along: Healing lore says you regain additional hit points when a Cleric power allows you to spend a healing surge. Cure Light Wounds is a cleric power that gives you hit points -as if you had spent a healing surge-. If you had spent a healing surge, Healing Lore would give you hit points. Therefore you gain the amount of hit points you'd have gotten if you'd spent a healing surge: Surge value + Clerics Wisdom mod. X as if you do Y means certain things in the game, and if you undermine that, you break the game rules. That's not desirable. So yes, Healing Lore requires more errata for it to exclude CLW. [/QUOTE]
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