Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
May Rules Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5176168" data-attributes="member: 71571"><p>That's not the equivalent argument tho.</p><p></p><p>Ruthless Ruffian is:</p><p></p><p>Ruthless Ruffian: You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally</p><p>requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll.</p><p></p><p>It's not the same wording.</p><p></p><p>The argument here isn't that you didn't spend a healing surge. The argument is that you regain hit points as if you'd spent a healing surge. Are you saying you do not regain hit points as if you'd spent a healing surge?</p><p></p><p></p><p></p><p>More importantly, the argument that it breaks the game isn't about CLW specifically. It's about setting the precident that 'Do X as if it were Y' abilities do not actually do so. That means that -other- abilities that allow 'as if it were' type substitutions no longer work. An example was given above of how it falls apart, in Wizard of the Spiral Tower. That would mean that the wizard who took that class couldn't use Accurate Wand or Staff of Defense or Orb of Imposition. </p><p></p><p>The argument against CLW giving hit points goes like this:</p><p></p><p>You regain hit points as if you spent a healing surge.</p><p>-But you didn't actually do so, so Healing Lore doesn't kick in.</p><p>-So, therefore, you just get your surge value.</p><p></p><p>So applying that precident to other rules:</p><p></p><p>Wizard of the Spiral Tower:</p><p></p><p>You treat a longsword as if it were a staff of defense.</p><p>-But it's not actually a staff, so Staff of Defense is not available.</p><p>-So, therefore, you do not get your +1 to AC.</p><p></p><p>Conjurations:</p><p></p><p>You determine line of sight normally. but you determine line of effect from the conjuration. as if you were in its space.</p><p>-But it's not actually your space</p><p>-so stuff that blocks line of effect can still block it if it's between you and the enemy.</p><p></p><p></p><p>See, this is where it gets problematic. Rules DO break down. Healer's Lore needs additional errata to make it not work with CLW in order for it to function.</p><p></p><p>"When you let a creature spend a healing surge to regain hit points with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains."</p><p></p><p>The way CLW is written, it treats regaining hit points as if he had spent that surge. Healer's Lore is a regaining hit point-affecting thing, so it fully applies. If it did not, CLW would NOT be working as it is stated, it would NOT be letting you regain hps as if you spent that surge.</p><p></p><p>Either that or 'Do X as if it were Y' doesn't work.</p><p></p><p>One. Or the other. And the second breaks the game rules apart.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5176168, member: 71571"] That's not the equivalent argument tho. Ruthless Ruffian is: Ruthless Ruffian: You are proficient with the club and the mace, and you can use those weapons with Sneak Attack or any rogue power that normally requires a light blade. If you use a club or a mace to deliver an attack that has the rattling keyword, add your Strength modifier to the damage roll. It's not the same wording. The argument here isn't that you didn't spend a healing surge. The argument is that you regain hit points as if you'd spent a healing surge. Are you saying you do not regain hit points as if you'd spent a healing surge? More importantly, the argument that it breaks the game isn't about CLW specifically. It's about setting the precident that 'Do X as if it were Y' abilities do not actually do so. That means that -other- abilities that allow 'as if it were' type substitutions no longer work. An example was given above of how it falls apart, in Wizard of the Spiral Tower. That would mean that the wizard who took that class couldn't use Accurate Wand or Staff of Defense or Orb of Imposition. The argument against CLW giving hit points goes like this: You regain hit points as if you spent a healing surge. -But you didn't actually do so, so Healing Lore doesn't kick in. -So, therefore, you just get your surge value. So applying that precident to other rules: Wizard of the Spiral Tower: You treat a longsword as if it were a staff of defense. -But it's not actually a staff, so Staff of Defense is not available. -So, therefore, you do not get your +1 to AC. Conjurations: You determine line of sight normally. but you determine line of effect from the conjuration. as if you were in its space. -But it's not actually your space -so stuff that blocks line of effect can still block it if it's between you and the enemy. See, this is where it gets problematic. Rules DO break down. Healer's Lore needs additional errata to make it not work with CLW in order for it to function. "When you let a creature spend a healing surge to regain hit points with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains." The way CLW is written, it treats regaining hit points as if he had spent that surge. Healer's Lore is a regaining hit point-affecting thing, so it fully applies. If it did not, CLW would NOT be working as it is stated, it would NOT be letting you regain hps as if you spent that surge. Either that or 'Do X as if it were Y' doesn't work. One. Or the other. And the second breaks the game rules apart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
May Rules Update
Top