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General Tabletop Discussion
*Pathfinder & Starfinder
May there be non-evil societies of always evil races? What would they be like?
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<blockquote data-quote="VelvetViolet" data-source="post: 6456968" data-attributes="member: 6686357"><p>The basic premise of the game is that humanoids really are just funny-looking humans with token psychological issues to set them apart like in Star Trek (otherwise their value system would be so alien you couldn't relate to them), and good and evil are objectively defined and part of the fabric of reality itself. Moral ambiguity only exists insofar as people have a choice to be good, evil or neutral.</p><p></p><p>Regardless of whether a race is born and raised in evil (orcs, drow, etc) or even literally made of evil (fiends), they still have the chance to become non-evil and stay that way within D&D canon and vice versa.</p><p></p><p>My problem is that the Pathfinder books state categorically that drow and orcs and whatever are always evil and good individuals are generally killed young. There are no non-evil societies of these races anywhere in the material plane. I don't like that because it dehumanizes them and turns them into nothing more than MMO mobs to be killed for loot, whereas humans and halflings and whatever are free to be whatever alignment without being genocided. Moreover, I'd like to be able to play non-evil characters of those races without angsting about how everyone hates him and he has no place in the world.</p><p></p><p>EDIT: I'm just going to stop replying to this thread from now on. It's gone in the wrong direction because of some poor choice of words on my part. I may try again in a month or two.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 6456968, member: 6686357"] The basic premise of the game is that humanoids really are just funny-looking humans with token psychological issues to set them apart like in Star Trek (otherwise their value system would be so alien you couldn't relate to them), and good and evil are objectively defined and part of the fabric of reality itself. Moral ambiguity only exists insofar as people have a choice to be good, evil or neutral. Regardless of whether a race is born and raised in evil (orcs, drow, etc) or even literally made of evil (fiends), they still have the chance to become non-evil and stay that way within D&D canon and vice versa. My problem is that the Pathfinder books state categorically that drow and orcs and whatever are always evil and good individuals are generally killed young. There are no non-evil societies of these races anywhere in the material plane. I don't like that because it dehumanizes them and turns them into nothing more than MMO mobs to be killed for loot, whereas humans and halflings and whatever are free to be whatever alignment without being genocided. Moreover, I'd like to be able to play non-evil characters of those races without angsting about how everyone hates him and he has no place in the world. EDIT: I'm just going to stop replying to this thread from now on. It's gone in the wrong direction because of some poor choice of words on my part. I may try again in a month or two. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
May there be non-evil societies of always evil races? What would they be like?
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