Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
May there be non-evil societies of always evil races? What would they be like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6457051" data-attributes="member: 4937"><p>The basic premise of your game perhaps, but not of mine. And if you mean "the game" as if there was a single real way to approach D&D or Pathfinder, then you yourself are out of luck since it is you that wish to modify the basic assumptions. Since you have modified the premise and changed it, there is no reason to assert there exists some premise you or others have to adhere to. The basic premise of my game is that if you aren't playing a human, your basic outlook in particular areas is distinctly inhuman.</p><p></p><p></p><p></p><p>If you can imagine it, you can relate to it. It may not be emotionally provocative to you. It may not be attractive to you. It may even be distasteful, but you can relate to it.</p><p></p><p></p><p></p><p>Ambiguity certainly, but not morality itself. Only I think a Chaotic Neutral philosopher would assert that the act of choosing itself is the moral good, and not the choice made, and only a true Neutral one would assert that each alignment requires the contrast of its opposite to exist. But of course, this is an important sort of ambiguity in itself, as we have not answered the question, "Who is right?"</p><p></p><p></p><p></p><p>Well, all I can say is that the D&D canon is ecumenical in its misuse of world religions. Fallen angels come to us by way of Catholic theology, under which construction all purely spiritual beings - whether angels fallen or unfallen - make eternal, irrevocable choices, based on their own fullest possible understanding and so stay as they are eternally. D&D has a tendency to at the same time claim both that outer planar beings are incarnated ideas made of the very stuff that 'good' or 'chaos' or 'evil' is made of, and that also they can choose to be other than what they are. But no one ever claimed that D&D's writers had ever thought particularly deeply about this alignment stuff. For my part, I like full palettes, so if I have something innately evil (say orcs or drow) that is capable of choosing good, then I feel I've already got my 'red' paint in several different shades, and feel the need for something that is innately evil and always will be (say a fiend of some sort). If everything is basically free willed funny looking humans with token psychological issues differing only by upbringing, then I feel like the only paint I have on my palette is gray and everything in my fantasy is going to look very drab and uninteresting. </p><p></p><p></p><p></p><p>So? </p><p></p><p></p><p></p><p>Why is it necessary to humanize something alien? Is the fantasy world objectively better or the science fiction world objectively better if their are no truly alien things in it? Even if we assume that the real world has this feature, is it necessary and objectively better if the fantasy world is exactly congruent in every respect to the real one?</p><p></p><p></p><p></p><p>Well, to be perfectly frank and I think fair about the matter, most NPC's in D&D have historically only existed as things to kill and loot. The Monster Manual is just a big list of things and the loot that they have, and a dungeon is just a loot supermarket with potentially high prices but deep discounts if you do your shopping well.</p><p></p><p></p><p></p><p>Since when has that ever worked even for the real world? Being good or just doesn't make you immune to genocide, and arguably, if a truly good race were to ever encounter humanity, it probably would wonder whether or not such a vile scourge ought to be wiped out. In fact, a Lawful Evil philosopher would probably be quick to note that ultimately, the only possible good guys are the one that don't suffer genocide, and so ultimately the only test of whether or not you are good is whether you are doing the genocide or whether it is being done to you. It's better perhaps to assimilate, sure, but weighing the moral good of killing versus being killed, 'killing' comes out ahead in pretty much everyone estimation - and those that choose otherwise don't get their vote counted. From this, he reasons that the labels are just that, labels, and no one is better than anyone else, and his team is the strong, rational, clear headed team.</p><p></p><p>In a D&D world, this is a very hard argument to overcome, because what means do you have to overcome a boot to the face forever but might? </p><p>Anyway...</p><p></p><p></p><p></p><p>Yeah, maybe I should stop replying as well.</p><p></p><p>Personally, I think that D&D errs in making races no more interesting than their stat adjustments, and most players do not play a race at all but a character sheet. Most players have no reason for playing races other than min-maxing, and evil races other than the superior stat blocks, powers, equipment and so forth that all date back to Gygaxian notions of D&D as challenging play (and the relatively limited tools he had available for that). That and a little 1990's still Grim Dark and "Silly Rabbit, Idealism Is for Kids!" thrown in.</p><p></p><p>I'm still waiting to hear what a non-evil human society would look like, so I tend to think maybe you have the problem backward.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6457051, member: 4937"] The basic premise of your game perhaps, but not of mine. And if you mean "the game" as if there was a single real way to approach D&D or Pathfinder, then you yourself are out of luck since it is you that wish to modify the basic assumptions. Since you have modified the premise and changed it, there is no reason to assert there exists some premise you or others have to adhere to. The basic premise of my game is that if you aren't playing a human, your basic outlook in particular areas is distinctly inhuman. If you can imagine it, you can relate to it. It may not be emotionally provocative to you. It may not be attractive to you. It may even be distasteful, but you can relate to it. Ambiguity certainly, but not morality itself. Only I think a Chaotic Neutral philosopher would assert that the act of choosing itself is the moral good, and not the choice made, and only a true Neutral one would assert that each alignment requires the contrast of its opposite to exist. But of course, this is an important sort of ambiguity in itself, as we have not answered the question, "Who is right?" Well, all I can say is that the D&D canon is ecumenical in its misuse of world religions. Fallen angels come to us by way of Catholic theology, under which construction all purely spiritual beings - whether angels fallen or unfallen - make eternal, irrevocable choices, based on their own fullest possible understanding and so stay as they are eternally. D&D has a tendency to at the same time claim both that outer planar beings are incarnated ideas made of the very stuff that 'good' or 'chaos' or 'evil' is made of, and that also they can choose to be other than what they are. But no one ever claimed that D&D's writers had ever thought particularly deeply about this alignment stuff. For my part, I like full palettes, so if I have something innately evil (say orcs or drow) that is capable of choosing good, then I feel I've already got my 'red' paint in several different shades, and feel the need for something that is innately evil and always will be (say a fiend of some sort). If everything is basically free willed funny looking humans with token psychological issues differing only by upbringing, then I feel like the only paint I have on my palette is gray and everything in my fantasy is going to look very drab and uninteresting. So? Why is it necessary to humanize something alien? Is the fantasy world objectively better or the science fiction world objectively better if their are no truly alien things in it? Even if we assume that the real world has this feature, is it necessary and objectively better if the fantasy world is exactly congruent in every respect to the real one? Well, to be perfectly frank and I think fair about the matter, most NPC's in D&D have historically only existed as things to kill and loot. The Monster Manual is just a big list of things and the loot that they have, and a dungeon is just a loot supermarket with potentially high prices but deep discounts if you do your shopping well. Since when has that ever worked even for the real world? Being good or just doesn't make you immune to genocide, and arguably, if a truly good race were to ever encounter humanity, it probably would wonder whether or not such a vile scourge ought to be wiped out. In fact, a Lawful Evil philosopher would probably be quick to note that ultimately, the only possible good guys are the one that don't suffer genocide, and so ultimately the only test of whether or not you are good is whether you are doing the genocide or whether it is being done to you. It's better perhaps to assimilate, sure, but weighing the moral good of killing versus being killed, 'killing' comes out ahead in pretty much everyone estimation - and those that choose otherwise don't get their vote counted. From this, he reasons that the labels are just that, labels, and no one is better than anyone else, and his team is the strong, rational, clear headed team. In a D&D world, this is a very hard argument to overcome, because what means do you have to overcome a boot to the face forever but might? Anyway... Yeah, maybe I should stop replying as well. Personally, I think that D&D errs in making races no more interesting than their stat adjustments, and most players do not play a race at all but a character sheet. Most players have no reason for playing races other than min-maxing, and evil races other than the superior stat blocks, powers, equipment and so forth that all date back to Gygaxian notions of D&D as challenging play (and the relatively limited tools he had available for that). That and a little 1990's still Grim Dark and "Silly Rabbit, Idealism Is for Kids!" thrown in. I'm still waiting to hear what a non-evil human society would look like, so I tend to think maybe you have the problem backward. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
May there be non-evil societies of always evil races? What would they be like?
Top