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*Pathfinder & Starfinder
May there be non-evil societies of always evil races? What would they be like?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6459839" data-attributes="member: 20805"><p>I wouldn't say irredeemably derailed... just side tracked!</p><p></p><p>My brain has been muddling this over, god only knows why.. here are some thoughts I have had on the OP.</p><p></p><p>Fantasy societys are generally based on clan structures, whether the clan be linked by genetics or ideaology, or simply proximity. Regardless, clan members tend to know everyone in the clan. 'Society' is defined as the attitudes and behaviors of clan members to each other and to other clans.</p><p></p><p>Fantasy society by race:</p><p>Chaotic Good:</p><p> Elf: Elves admire Wisdom and seek symbiotic relationships where both sides gain. They do not strictly adhere to family structure altho they respect their elders, individuals often migrate to the 'clan' of another when they beleive the other clan leader is wiser.</p><p> Social status is determined based on the question of 'Who is wiser?"</p><p> Genders are considered as equals and children are rare due to the need for both partners deciding that raising a child is considered a gain. </p><p> Other races are generally considered not as wise as elves, and the shorter the races life-span the less tolarance the elves have for that race.</p><p> Half-elves occur fairly often and are accepted as part of society without discrimination</p><p> The sub-races of Elf are the result of alignment with an aspect of nature, the chaotic aspect of society accepts these variances altho since wood elves are shorter lived many 'true' elves consider them to be less wise.</p><p></p><p>Chaotic Evil:</p><p> Orc: Orcs admire martial prowess and strength, conquering and subduing others. They do not strictly adhere to family structure and often do not even know who their parents are. Individuals migrate to clans when their leader is weakened, or are suborned into another clan on a regular basis.</p><p> Social status is determined based on the question of "Can I beat you up?"</p><p> Males outnumber females by a ratio of 3 to 1 or greater. Females are generally considered weak and are 'owned' by a male. If their male dies in battle or is defeated in a duel, they become owned by the new leader. Some rare females become warrors and hold a position as a male, however these females have to prove themselves many times over and would self-mutilate in order to not be weakened by pregnancy.</p><p> Other races are generally considered weaker and best used as slaves.</p><p> Half-orcs occur fairly often but due to their weakness are outcasts or slaves.</p><p></p><p>Lawful Evil:</p><p> Drow: Drow admire power, subjegating others through threats, manipulation, or outright slaughter. They live in matriarchial clans with loyalty to 'mother' and seek to increase the clans power. Migration between clans is rare and often politically motivated.</p><p> Social status is determined on the question of "can I manipulate you?"</p><p> Males outnumber females by a ratio of 3 to 1 or greater. Females consider males as tools to be used, and prize physical strength in their males. Males are often traded between clans as 'payment' and to decrease the likelyhood of inbreeding.</p><p> Since males are tools and coin, children are common.</p><p> The drow are xenophoic, primarily because its hard to manipulate something you don't know. Humans are the worst to deal with because they are so individualistic.</p><p> Half-drow are rare as females tend to stay in the cities where they can defend the clan from political attacks. When they do exist, they are outcasts and usually exiled.</p><p></p><p>Lawful Good:</p><p> Dwarves: Dwarves admire intelligence and skill. They live in patriarchial clans with fealty to 'father' and seek to increase the clans resources. Migration between clans is rare and motivated towards joining the clans resources.</p><p> Social status is determined by two questions "How closely related to 'father' are you?" and "how skilled are you?"</p><p> Other races fall to the lower rungs based on the first question but can be valued based on the second.</p><p> Males outnumber females by a ratio of 2 to 1 or greater. Females are considered to be the greatest clan resource and are celebrated. Dwarves are monogomous and widows are supported within the clan. While all dwarves are trained in martial ways, females role in society is in the halls training the young and maintaining/defending the home as the bedrock of the clan.</p><p> Half-dwarves are extremely rare as females tend to stay within the halls. When they do exist they are considered 'family' by their clan, but considered a bastard by other clans. Skilled half-dwarves can reach solid positions in society, but never become a part of clan leadership.</p><p></p><p></p><p>Under this setup, non-evil societies for Orc and Drow would be possible but would require either a strong leader within the normal societal structure who could take their clan out.. or a gathering of outcasts who reject the ways of the society that rejected them.</p><p></p><p> In the former case, the society would be cult-like in its adoration of the founder and follow whatever ideals that founder set. There would be a single leader and the society would be Lawful in nature.</p><p></p><p> In the latter case, the society would often be lead by a group of respected people who guide the clan to safety. They would avoid giving power to a singular person and distrust anyone who displays individual power. Generally this society would be GC in nature, but could also be Neutral.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6459839, member: 20805"] I wouldn't say irredeemably derailed... just side tracked! My brain has been muddling this over, god only knows why.. here are some thoughts I have had on the OP. Fantasy societys are generally based on clan structures, whether the clan be linked by genetics or ideaology, or simply proximity. Regardless, clan members tend to know everyone in the clan. 'Society' is defined as the attitudes and behaviors of clan members to each other and to other clans. Fantasy society by race: Chaotic Good: Elf: Elves admire Wisdom and seek symbiotic relationships where both sides gain. They do not strictly adhere to family structure altho they respect their elders, individuals often migrate to the 'clan' of another when they beleive the other clan leader is wiser. Social status is determined based on the question of 'Who is wiser?" Genders are considered as equals and children are rare due to the need for both partners deciding that raising a child is considered a gain. Other races are generally considered not as wise as elves, and the shorter the races life-span the less tolarance the elves have for that race. Half-elves occur fairly often and are accepted as part of society without discrimination The sub-races of Elf are the result of alignment with an aspect of nature, the chaotic aspect of society accepts these variances altho since wood elves are shorter lived many 'true' elves consider them to be less wise. Chaotic Evil: Orc: Orcs admire martial prowess and strength, conquering and subduing others. They do not strictly adhere to family structure and often do not even know who their parents are. Individuals migrate to clans when their leader is weakened, or are suborned into another clan on a regular basis. Social status is determined based on the question of "Can I beat you up?" Males outnumber females by a ratio of 3 to 1 or greater. Females are generally considered weak and are 'owned' by a male. If their male dies in battle or is defeated in a duel, they become owned by the new leader. Some rare females become warrors and hold a position as a male, however these females have to prove themselves many times over and would self-mutilate in order to not be weakened by pregnancy. Other races are generally considered weaker and best used as slaves. Half-orcs occur fairly often but due to their weakness are outcasts or slaves. Lawful Evil: Drow: Drow admire power, subjegating others through threats, manipulation, or outright slaughter. They live in matriarchial clans with loyalty to 'mother' and seek to increase the clans power. Migration between clans is rare and often politically motivated. Social status is determined on the question of "can I manipulate you?" Males outnumber females by a ratio of 3 to 1 or greater. Females consider males as tools to be used, and prize physical strength in their males. Males are often traded between clans as 'payment' and to decrease the likelyhood of inbreeding. Since males are tools and coin, children are common. The drow are xenophoic, primarily because its hard to manipulate something you don't know. Humans are the worst to deal with because they are so individualistic. Half-drow are rare as females tend to stay in the cities where they can defend the clan from political attacks. When they do exist, they are outcasts and usually exiled. Lawful Good: Dwarves: Dwarves admire intelligence and skill. They live in patriarchial clans with fealty to 'father' and seek to increase the clans resources. Migration between clans is rare and motivated towards joining the clans resources. Social status is determined by two questions "How closely related to 'father' are you?" and "how skilled are you?" Other races fall to the lower rungs based on the first question but can be valued based on the second. Males outnumber females by a ratio of 2 to 1 or greater. Females are considered to be the greatest clan resource and are celebrated. Dwarves are monogomous and widows are supported within the clan. While all dwarves are trained in martial ways, females role in society is in the halls training the young and maintaining/defending the home as the bedrock of the clan. Half-dwarves are extremely rare as females tend to stay within the halls. When they do exist they are considered 'family' by their clan, but considered a bastard by other clans. Skilled half-dwarves can reach solid positions in society, but never become a part of clan leadership. Under this setup, non-evil societies for Orc and Drow would be possible but would require either a strong leader within the normal societal structure who could take their clan out.. or a gathering of outcasts who reject the ways of the society that rejected them. In the former case, the society would be cult-like in its adoration of the founder and follow whatever ideals that founder set. There would be a single leader and the society would be Lawful in nature. In the latter case, the society would often be lead by a group of respected people who guide the clan to safety. They would avoid giving power to a singular person and distrust anyone who displays individual power. Generally this society would be GC in nature, but could also be Neutral. [/QUOTE]
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May there be non-evil societies of always evil races? What would they be like?
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