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Maya, Aztec, Toltec, Inca
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<blockquote data-quote="Aaron2" data-source="post: 1086568" data-attributes="member: 1436"><p>While reading this thread I kept wondering why no one brings up the Neutral angle. If something isn't good, it doesn't automatically become evil. Human sacrifices to save the world (as well as any of the various kill one to save another scenarios) are neutral events. Any god that demands blood to keep from destroying the world is, at best, Neutral. As long as the guy doing the sacrifice isn't enjoying himself or the god doesn't demand blood just for grins (forex: he needs the soul energy to use his divine powers) then it isn't evil. In most campaign worlds, big time nature gods are Neutral anyway so this fits in with already. </p><p></p><p>I don't think it would be much of a stretch for players to play in a base-neutral culture. </p><p></p><p>Back to the topic, I heard one historian theorise that the huge cities in Maya times were supported mainly by vast corn crops and often lacked the necessary protein to survive. Thus the sacrifices were eaten as a way to allow the main body of the population to survive. If this were true, the "sacrifice to save the world" scenario could actually be true; this might take some of the sting off of living there. </p><p></p><p>These are a few of my favorite topics.</p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1086568, member: 1436"] While reading this thread I kept wondering why no one brings up the Neutral angle. If something isn't good, it doesn't automatically become evil. Human sacrifices to save the world (as well as any of the various kill one to save another scenarios) are neutral events. Any god that demands blood to keep from destroying the world is, at best, Neutral. As long as the guy doing the sacrifice isn't enjoying himself or the god doesn't demand blood just for grins (forex: he needs the soul energy to use his divine powers) then it isn't evil. In most campaign worlds, big time nature gods are Neutral anyway so this fits in with already. I don't think it would be much of a stretch for players to play in a base-neutral culture. Back to the topic, I heard one historian theorise that the huge cities in Maya times were supported mainly by vast corn crops and often lacked the necessary protein to survive. Thus the sacrifices were eaten as a way to allow the main body of the population to survive. If this were true, the "sacrifice to save the world" scenario could actually be true; this might take some of the sting off of living there. These are a few of my favorite topics. Aaron [/QUOTE]
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