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Maybe a new setting is what I need to enable me to enjoy 3e more.
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<blockquote data-quote="Ace" data-source="post: 325955" data-attributes="member: 944"><p>It sounds like you ave some control isssues Flexor. </p><p></p><p>D&D3e is very much the players game and IMO is meant for a newer style of RPG play</p><p></p><p>Basically again this is all IMO its for 4-6 folks to get together a couple of times a month for 4-6 hours and play.</p><p></p><p>Advancement is nice and quick and players can get to the good bits fast.</p><p></p><p>Most of the goodies are really for the players, all that multi-classing and stuff is mainly to allow players to create what they want with less arbitrary restricitons. Sure its great for DM's too but DM's have always had the power to tweak the rules.</p><p></p><p>Now the players have rules that don't need tweaking</p><p></p><p>May I suggest a couple of things</p><p></p><p>#1 Relax. If your players aren't bad they won't walk all over you. Just let them have fun and have some along the way too</p><p></p><p>#2 Try a little democracy. If you are not going to get to sit in the players chair for a while and have to DM let the group vote on what they like to do. Lay out a couple options</p><p></p><p>A- Greyhawk style</p><p>limit race/class combos simple as that. While human/figher rogue isn't strictly 1e or 2e it still works so leave it. YOu can drop all the stuff you don't like and play with what you do. You can also tweak race flavors. Gnomes with big noses- check. Stay at home halflings -Check</p><p></p><p>b- Something wilder. Greyhawk with everything</p><p></p><p>c- Another game worlds. If they have some weird thing in mind let them buy the core books and you can run</p><p></p><p>d- system roll back. Try Hackmaster, 1e or 2e. Or maybe a slightly modifed 2e with human multiclassing allowed. SEe what they say. The players may like the idea</p><p></p><p>Good luck</p></blockquote><p></p>
[QUOTE="Ace, post: 325955, member: 944"] It sounds like you ave some control isssues Flexor. D&D3e is very much the players game and IMO is meant for a newer style of RPG play Basically again this is all IMO its for 4-6 folks to get together a couple of times a month for 4-6 hours and play. Advancement is nice and quick and players can get to the good bits fast. Most of the goodies are really for the players, all that multi-classing and stuff is mainly to allow players to create what they want with less arbitrary restricitons. Sure its great for DM's too but DM's have always had the power to tweak the rules. Now the players have rules that don't need tweaking May I suggest a couple of things #1 Relax. If your players aren't bad they won't walk all over you. Just let them have fun and have some along the way too #2 Try a little democracy. If you are not going to get to sit in the players chair for a while and have to DM let the group vote on what they like to do. Lay out a couple options A- Greyhawk style limit race/class combos simple as that. While human/figher rogue isn't strictly 1e or 2e it still works so leave it. YOu can drop all the stuff you don't like and play with what you do. You can also tweak race flavors. Gnomes with big noses- check. Stay at home halflings -Check b- Something wilder. Greyhawk with everything c- Another game worlds. If they have some weird thing in mind let them buy the core books and you can run d- system roll back. Try Hackmaster, 1e or 2e. Or maybe a slightly modifed 2e with human multiclassing allowed. SEe what they say. The players may like the idea Good luck [/QUOTE]
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Maybe a new setting is what I need to enable me to enjoy 3e more.
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