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Maybe a new setting is what I need to enable me to enjoy 3e more.
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<blockquote data-quote="TSL" data-source="post: 326032" data-attributes="member: 2528"><p>WFRP dwarves rune magic is pretty cool, isn't it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>You bring up a good point though - it is the 'feel' of 3e that is bothering you? Maybe a little <em>too</em> unrestrictive?</p><p></p><p>I'm totally in your court Flex - I'm a big advocate of directed characters and exclusivity, they help give a game world its "feel".</p><p></p><p>So what do I mean by that- Let's take polymorph. Everybody knows what polymorph is, all kind of wizards/sorcerers cast it, various creatures pack it in their repetoire, etc.</p><p></p><p>Take it away from all of them- no polymorph, no shapeshift, etc.</p><p></p><p>Now you give shapeshifting and polymorphing effects to only one group in your game world - The Zen'lish'tah - Masters of the Changing Rune. Suddenly, polymorphing becomes a rare, and therefore, desirable thing. A PC spellcaster has to endenture with a Zen'lish'tah master for a year to be taught 'the Changing Rune'.</p><p></p><p>A game world's feel is dictated by the choices that designer's make at its inception - but more importantly - by the choices each individual GM makes in how he/she presents their world.</p><p></p><p>You don't like dwarven wizards? Establish that they don't exist - then explain why. Maybe one of the PCs sets out to be the first dwarven wizard ever. Instant adventure.</p></blockquote><p></p>
[QUOTE="TSL, post: 326032, member: 2528"] WFRP dwarves rune magic is pretty cool, isn't it? :D You bring up a good point though - it is the 'feel' of 3e that is bothering you? Maybe a little [I]too[/I] unrestrictive? I'm totally in your court Flex - I'm a big advocate of directed characters and exclusivity, they help give a game world its "feel". So what do I mean by that- Let's take polymorph. Everybody knows what polymorph is, all kind of wizards/sorcerers cast it, various creatures pack it in their repetoire, etc. Take it away from all of them- no polymorph, no shapeshift, etc. Now you give shapeshifting and polymorphing effects to only one group in your game world - The Zen'lish'tah - Masters of the Changing Rune. Suddenly, polymorphing becomes a rare, and therefore, desirable thing. A PC spellcaster has to endenture with a Zen'lish'tah master for a year to be taught 'the Changing Rune'. A game world's feel is dictated by the choices that designer's make at its inception - but more importantly - by the choices each individual GM makes in how he/she presents their world. You don't like dwarven wizards? Establish that they don't exist - then explain why. Maybe one of the PCs sets out to be the first dwarven wizard ever. Instant adventure. [/QUOTE]
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Maybe a new setting is what I need to enable me to enjoy 3e more.
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