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Maybe a new setting is what I need to enable me to enjoy 3e more.
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<blockquote data-quote="Orclicker" data-source="post: 329445" data-attributes="member: 981"><p>Assuming that you are going to stay with 3E you have numerous choices. Do you want a game that gives lots of power to your players, can this happen without destroying the balance of power in the game. here are a few of the setting that you may wish to consider</p><p></p><p>Forgotten Realms: Third edition was good for the realms. This is power gaming at it's utmost, and it sounds as if this is wher your players want to be to receive the super kewl abilities that you mentioned above.</p><p></p><p>Kingdoms of Kalamar: Generally it has a similar fealing to Oerth but is (in my humble opinion) much better laid out and designed than any other setting. It supports very low to very high magic and has a degree of flexability that many campaigns do not. Some people however have problems with the various languages and placenames.</p><p></p><p>Ravenloft: Sure your characters want superKewl abilities but hat doesn't mean that the villain won't have them also. The third edition settin g book also contains a basic 3e of the Van Richtens guides.</p><p></p><p>Gollandra: I wrote a complete campaign setting with enough game material to run it for about a year. It will be released as free downloads over a six month period at <a href="http://www.guildcompanion.com" target="_blank">www.guildcompanion.com</a> this is a high powered beer and pretzels campaign but the storyline does develop and produce quite a few really good roleplaying oportunities. More material will be released as I am able to fiish it (the material when finished will be about 250 pages in total). I think that the material will first start being released in September, and the Adventure can easily be raided for ideas, or some of it even used as it is.</p><p></p><p>Hope this helps.</p><p>Andy</p></blockquote><p></p>
[QUOTE="Orclicker, post: 329445, member: 981"] Assuming that you are going to stay with 3E you have numerous choices. Do you want a game that gives lots of power to your players, can this happen without destroying the balance of power in the game. here are a few of the setting that you may wish to consider Forgotten Realms: Third edition was good for the realms. This is power gaming at it's utmost, and it sounds as if this is wher your players want to be to receive the super kewl abilities that you mentioned above. Kingdoms of Kalamar: Generally it has a similar fealing to Oerth but is (in my humble opinion) much better laid out and designed than any other setting. It supports very low to very high magic and has a degree of flexability that many campaigns do not. Some people however have problems with the various languages and placenames. Ravenloft: Sure your characters want superKewl abilities but hat doesn't mean that the villain won't have them also. The third edition settin g book also contains a basic 3e of the Van Richtens guides. Gollandra: I wrote a complete campaign setting with enough game material to run it for about a year. It will be released as free downloads over a six month period at [url]www.guildcompanion.com[/url] this is a high powered beer and pretzels campaign but the storyline does develop and produce quite a few really good roleplaying oportunities. More material will be released as I am able to fiish it (the material when finished will be about 250 pages in total). I think that the material will first start being released in September, and the Adventure can easily be raided for ideas, or some of it even used as it is. Hope this helps. Andy [/QUOTE]
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Maybe a new setting is what I need to enable me to enjoy 3e more.
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