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Maybe battlemaps aren't so bad...
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<blockquote data-quote="DDK" data-source="post: 686349" data-attributes="member: 6469"><p>I think you just have a decent group of players. I like using mini's but at the same time, different groups do different things with battlemaps.</p><p></p><p>Some roleplay charging and diving and leaping and all that jazz whilst others reduce it to dice and manauvers.</p><p></p><p>Just keep the description happening and try and give actions to your NPC's and monsters like, "He swings his sword in a downward sweeping arc..." roll, roll, consult, roll, "...and slashes you across the chest for a staggering blow!"</p><p></p><p>That way people are encouraged to do the same with their characters. Also ask the players to describe their PC's actions and make a point of seperating the description from the manauver, for instance instead of saying, "I use power attack for +5/-5," make the players describe the action instead, like "I heave my weapon and with a low growl lunge forward putting all my strength behind the blow!" and then have them tell you the mechanics.</p><p></p><p>If you don't encourage it, people slip down a few gears naturally, I think, and end up just using mechanics which can make combat using battlemaps very dull.</p></blockquote><p></p>
[QUOTE="DDK, post: 686349, member: 6469"] I think you just have a decent group of players. I like using mini's but at the same time, different groups do different things with battlemaps. Some roleplay charging and diving and leaping and all that jazz whilst others reduce it to dice and manauvers. Just keep the description happening and try and give actions to your NPC's and monsters like, "He swings his sword in a downward sweeping arc..." roll, roll, consult, roll, "...and slashes you across the chest for a staggering blow!" That way people are encouraged to do the same with their characters. Also ask the players to describe their PC's actions and make a point of seperating the description from the manauver, for instance instead of saying, "I use power attack for +5/-5," make the players describe the action instead, like "I heave my weapon and with a low growl lunge forward putting all my strength behind the blow!" and then have them tell you the mechanics. If you don't encourage it, people slip down a few gears naturally, I think, and end up just using mechanics which can make combat using battlemaps very dull. [/QUOTE]
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