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Maybe battlemaps aren't so bad...
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<blockquote data-quote="Klaus" data-source="post: 686725" data-attributes="member: 607"><p>I love using battlemats. I am currently running the WotC adventure path (Speaker in Dreams will commence soon) and I always prepare a battemat (using 3d programs or somesuch) to create maps for the most difficult locales (like the Bladeworks in Forge of Fury, with its two bridges spanning a river that ended in a cascade and stuff).</p><p></p><p>This always help convey the notion of speed. The PC cleric is wearing full plate, so she moves 20' (4 squares) and can't run. The other PCs (both move 30'= 6 squares) move faster, and it feels so. That also makes the ranger PC adamant about not wearing medium armor.</p><p></p><p>Also, when the ranger's wolf moves 50' (10 squares) it makes the players go "oohhh" at the thing's speed.</p><p></p><p>battlemat-less combat is usually drab, but just slap a battlemat and the simple combat against 5 skeletons in a 10x10 room becomes exciting (in this case, the PCs waited for the skeletons at the doorway's threshold, decreasing the number of skeletons that could reach them.</p></blockquote><p></p>
[QUOTE="Klaus, post: 686725, member: 607"] I love using battlemats. I am currently running the WotC adventure path (Speaker in Dreams will commence soon) and I always prepare a battemat (using 3d programs or somesuch) to create maps for the most difficult locales (like the Bladeworks in Forge of Fury, with its two bridges spanning a river that ended in a cascade and stuff). This always help convey the notion of speed. The PC cleric is wearing full plate, so she moves 20' (4 squares) and can't run. The other PCs (both move 30'= 6 squares) move faster, and it feels so. That also makes the ranger PC adamant about not wearing medium armor. Also, when the ranger's wolf moves 50' (10 squares) it makes the players go "oohhh" at the thing's speed. battlemat-less combat is usually drab, but just slap a battlemat and the simple combat against 5 skeletons in a 10x10 room becomes exciting (in this case, the PCs waited for the skeletons at the doorway's threshold, decreasing the number of skeletons that could reach them. [/QUOTE]
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Maybe battlemaps aren't so bad...
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