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Maybe D&D 4e should be... World of Warcraft?
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<blockquote data-quote="AuraSeer" data-source="post: 2804937" data-attributes="member: 1331"><p>So... Neverwinter Nights, then. Or were you thinking of something more like D&D Online? Either way, it won't be a replacement for tabletop gaming-- there are a couple of large problems to overcome.</p><p></p><p>First, the technology can't support the creativity and spontaneity that P&P gaming can. In a P&P game, if I suddenly want my PCs to be attacked by a militaristic cadre of six-foot-tall chicken-weevils with purple scales and gem-encrusted hobby-horses, then it just happens. I describe the scene in a few words, look up the stats for Hobgoblins (or whatever), and poof, I have an encounter. To do the equivalent on a computer I'd have to create models for the monsters and their mounts, draw and apply all the textures, and create animations for every action I might want them to take in the game. That all takes a whole lot of time, and is not something that can be done on the fly while a game is going on.</p><p></p><p>Second, creating content for a graphical game is hard! The skills that make a good DM are not the same as the skills or artistic talent required to create a usable map, or monster, or cutscene. It's very very easy to sketch a room's walls on a vinyl mat and then describe the scene verbally, but learning to do it well for a WOW-style engine can take weeks or months of practice. (Some people may learn it much faster, but others may never manage to become competent with it at all.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 2804937, member: 1331"] So... Neverwinter Nights, then. Or were you thinking of something more like D&D Online? Either way, it won't be a replacement for tabletop gaming-- there are a couple of large problems to overcome. First, the technology can't support the creativity and spontaneity that P&P gaming can. In a P&P game, if I suddenly want my PCs to be attacked by a militaristic cadre of six-foot-tall chicken-weevils with purple scales and gem-encrusted hobby-horses, then it just happens. I describe the scene in a few words, look up the stats for Hobgoblins (or whatever), and poof, I have an encounter. To do the equivalent on a computer I'd have to create models for the monsters and their mounts, draw and apply all the textures, and create animations for every action I might want them to take in the game. That all takes a whole lot of time, and is not something that can be done on the fly while a game is going on. Second, creating content for a graphical game is hard! The skills that make a good DM are not the same as the skills or artistic talent required to create a usable map, or monster, or cutscene. It's very very easy to sketch a room's walls on a vinyl mat and then describe the scene verbally, but learning to do it well for a WOW-style engine can take weeks or months of practice. (Some people may learn it much faster, but others may never manage to become competent with it at all.) [/QUOTE]
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