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*Dungeons & Dragons
Maybe D&D Should Branch?
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<blockquote data-quote="Balesir" data-source="post: 6012370" data-attributes="member: 27160"><p>I think that would, at best, achieve what I numbered (3). The idea that the "stylistic differences" boil down to "tactical grid combat or theatre of the mind" seems to me to be spectacularly disproved by some of the longer discussions around here. Some modularity within a strong "basic paradigm" could work, but changing paradigm with modules I think will fail.</p><p></p><p>Oh, yeah, I have seen this in business alright! The conclusion I have come to is that the correct (though not necessarily popular) action is to tell "the management" straight: "if you want added capacity you have to pay; either suck it up or plan to work with no added capacity. Simple as that."</p></blockquote><p></p>
[QUOTE="Balesir, post: 6012370, member: 27160"] I think that would, at best, achieve what I numbered (3). The idea that the "stylistic differences" boil down to "tactical grid combat or theatre of the mind" seems to me to be spectacularly disproved by some of the longer discussions around here. Some modularity within a strong "basic paradigm" could work, but changing paradigm with modules I think will fail. Oh, yeah, I have seen this in business alright! The conclusion I have come to is that the correct (though not necessarily popular) action is to tell "the management" straight: "if you want added capacity you have to pay; either suck it up or plan to work with no added capacity. Simple as that." [/QUOTE]
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Maybe D&D Should Branch?
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