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<blockquote data-quote="timASW" data-source="post: 6012973" data-attributes="member: 6698787"><p>Meh, they could have gotten the rights from Atari. They would have had to pay for it, but oh well. They should have pony'd up the dough. </p><p></p><p>I'm not too worried about specific rules for a new game for the most part. Whatever they do will have most non-combat rules done behind the scenes by a computer anyway as usual with RPG's so it wont be a huge deal and the combat rules just need to be reasonably close. </p><p></p><p>What matters is that theres a good RPG with the words DUNGEONS AND DRAGONS 5TH EDITION (or next i guess, stupid name...) on the cover and excellent reviews. </p><p></p><p>Hell look at dragon age. It spawned a moderately successful PnP RPG just on the strength of one game and a totally unknown name because it was a good, popular RPG. </p><p></p><p>Give a recognized brand name like D&D that same sort of mass exposure and not only do you get revenue from the game but your guaranteed to get at least SOME additional buys out of it and maybe a whole lot of them. </p><p></p><p>In fact the module system is perfect for that. Give the game company a contract where they can release downloadable modules of a game version of whatever adventures they come out with and you've got yet another additional revenue stream.</p></blockquote><p></p>
[QUOTE="timASW, post: 6012973, member: 6698787"] Meh, they could have gotten the rights from Atari. They would have had to pay for it, but oh well. They should have pony'd up the dough. I'm not too worried about specific rules for a new game for the most part. Whatever they do will have most non-combat rules done behind the scenes by a computer anyway as usual with RPG's so it wont be a huge deal and the combat rules just need to be reasonably close. What matters is that theres a good RPG with the words DUNGEONS AND DRAGONS 5TH EDITION (or next i guess, stupid name...) on the cover and excellent reviews. Hell look at dragon age. It spawned a moderately successful PnP RPG just on the strength of one game and a totally unknown name because it was a good, popular RPG. Give a recognized brand name like D&D that same sort of mass exposure and not only do you get revenue from the game but your guaranteed to get at least SOME additional buys out of it and maybe a whole lot of them. In fact the module system is perfect for that. Give the game company a contract where they can release downloadable modules of a game version of whatever adventures they come out with and you've got yet another additional revenue stream. [/QUOTE]
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