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Maybe D&D Should Branch?
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<blockquote data-quote="billd91" data-source="post: 6013283" data-attributes="member: 3400"><p>OK, there's a <strong>huge</strong> difference between putting out both Monopoly and Risk and contemplating putting out significantly different, multiple flavors of D&D. The development work on both Monopoly and Risk was done <strong>decades</strong> ago. Occasionally they receive a facelift in the printed materials and tokens. That's not the case with D&D... unless one of the versions consists of virtually nothing but reprints.</p><p></p><p>Many games Hasbro puts out are also designed out of house, greatly reducing the amount of in-house work done compared to D&D. And once that development is done, little follow-up is necessary. They print whenever they feel they need to or sales warrant it. </p><p></p><p>The bottom line is it's a lot easier to put out multiple board games and not worry about spreading your resources too thin to be sustainable.</p></blockquote><p></p>
[QUOTE="billd91, post: 6013283, member: 3400"] OK, there's a [b]huge[/b] difference between putting out both Monopoly and Risk and contemplating putting out significantly different, multiple flavors of D&D. The development work on both Monopoly and Risk was done [b]decades[/b] ago. Occasionally they receive a facelift in the printed materials and tokens. That's not the case with D&D... unless one of the versions consists of virtually nothing but reprints. Many games Hasbro puts out are also designed out of house, greatly reducing the amount of in-house work done compared to D&D. And once that development is done, little follow-up is necessary. They print whenever they feel they need to or sales warrant it. The bottom line is it's a lot easier to put out multiple board games and not worry about spreading your resources too thin to be sustainable. [/QUOTE]
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