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<blockquote data-quote="timASW" data-source="post: 6013313" data-attributes="member: 6698787"><p>Actually no its not significantly different. If we're talking an old school feel game and a newer 4e style game that its pretty much exactly the same. </p><p></p><p>Most of the design work for the old school game WAS done decades ago. And lots of it WAS produced out of house (OGL). All they need is someone competent to go through the books, edit the best bits together, do some new work to tie it all together and then back away. </p><p></p><p>Keep the 4e team doing 4e. </p><p></p><p>Have the splat book people trade off products. Rather then doing all 4e or all DDN have them do one, and then the other. Reducing the speed of splat bloat for both systems without reducing the overall work load. </p><p></p><p>Your professional designers should be capable of putting together adventure modules and new splats for more then one D20 ruleset. Especially considering how many home DM's create stuff for more then 1 system every week or two. </p><p></p><p>Oh and they do more then facelift Risk. I saw one in barnes and nobles a few months ago that had space bases, water cities and lots of additional rule work. So they do actually re-design parts of that game at least. Not just a basic reskinning.</p></blockquote><p></p>
[QUOTE="timASW, post: 6013313, member: 6698787"] Actually no its not significantly different. If we're talking an old school feel game and a newer 4e style game that its pretty much exactly the same. Most of the design work for the old school game WAS done decades ago. And lots of it WAS produced out of house (OGL). All they need is someone competent to go through the books, edit the best bits together, do some new work to tie it all together and then back away. Keep the 4e team doing 4e. Have the splat book people trade off products. Rather then doing all 4e or all DDN have them do one, and then the other. Reducing the speed of splat bloat for both systems without reducing the overall work load. Your professional designers should be capable of putting together adventure modules and new splats for more then one D20 ruleset. Especially considering how many home DM's create stuff for more then 1 system every week or two. Oh and they do more then facelift Risk. I saw one in barnes and nobles a few months ago that had space bases, water cities and lots of additional rule work. So they do actually re-design parts of that game at least. Not just a basic reskinning. [/QUOTE]
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